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New Map - Death Valley

Posted: 17 Sep 2005, 14:06
by Weaver
This my first map Death Valley (size 16x16) , its over the 10Mb upload limit so some help with that would be appreciated.

Also I will take comments on game play and balance and update it as required.

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Posted: 17 Sep 2005, 14:29
by aTTacK
u cant use shaded textures for a groundplane imo


but nice for your first map

Posted: 17 Sep 2005, 17:26
by smoth
I think it looks good. but I wish it was bigger.

Posted: 18 Sep 2005, 06:47
by SwiftSpear
aTTacK wrote:u cant use shaded textures for a groundplane imo


but nice for your first map
Yes you can... but it kind of ruin's proper shading if you do...

Posted: 18 Sep 2005, 19:08
by zwzsg
Is there anywhere to build? The ground looks very bumpy.

Posted: 18 Sep 2005, 21:06
by Weaver
Limited build space for large structures is a feature of this map, mostly because is build on a real height map of a real place.

http://www.dia-faszination-natur.de/ima ... -point.jpg
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I put some extra shading into the texture map as I wanted a high sun but that made the map look rather flat. I have lost count of the number of times I have rendered and coverted this map, including overlaying a satelite picture, I thought it looked better this way. If storm or Gnome will get in touch I can sort out the upload, its not huge ~22Mb you can try it for yourselves then we can discuss the game play issues.

Posted: 18 Sep 2005, 21:45
by Dwarden
need hovering buildings :))

Posted: 19 Sep 2005, 10:56
by aGorm
22 MEG!?!?!?!?!??!?!? AHHHGggghhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

aGorm

Posted: 19 Sep 2005, 10:57
by [K.B.] Napalm Cobra
Haha, aGorm, you ain't seen nothing yet.

Posted: 19 Sep 2005, 10:59
by aGorm
Oh come on... I can make a 24x24 map thats only 5 meg with a sky box.... why cant everyone else... :-)

aGorm

Posted: 19 Sep 2005, 21:32
by Weaver
aGorm wrote:Oh come on... I can make a 24x24 map thats only 5 meg with a sky box.... why cant everyone else... :-)
I have been working on the texturing method, so the next version will be better and smaller. It will also have a bit more buildable land.

Posted: 19 Sep 2005, 23:29
by Gnomre

Posted: 20 Sep 2005, 06:17
by [K.B.] Napalm Cobra
aGorm wrote:Oh come on... I can make a 24x24 map thats only 5 meg with a sky box.... why cant everyone else... :-)

aGorm
Thats cause your maps are texturally bland relative to ones like this.

Posted: 20 Sep 2005, 12:26
by Warlord Zsinj
But his maps generally play better than the straight-from-satellite textures, and they look good as they are - I think the near-photo realistic maps look a bit out of place, especially up against the low-poly TA stuff.

It's a difficult compromise; often the best looking maps have the worst gameplay. On the one hand you have people like Paulo putting out maps which don't look too crash hot, but have excellent pre-planned gameplay, and then you have extremely realistic maps such as this one, or some of mother's maps, which often look fantastic, but don't always play that well (like the lack of building areas issue in this map).

I'd have to say aGorm, and perhaps zwzsg are probably doing the best so far in terms of balancing gameplay and looks...

Posted: 20 Sep 2005, 14:25
by aGorm
in all honesty I have harldly made any maps for this version of spring, Im doing lots of test maps with new features and stuff.

However I'm now determind to do CorePyramid again, with all the gr8 new stuff, and I bet I can get it down to 5 megs! Despite the fact it will look sooo good and you'll all be drooling over it. I promise.

(And yes... the current maps I've done are a bit bland but they still look good, thats being smart)

aGorm

Posted: 21 Sep 2005, 15:10
by Min3mat
as long as you make it bigger! =) remake kingofthehill PLEASE (with slightly lower m in the middle) your maps rock! :D

Posted: 23 Sep 2005, 22:14
by Weaver
The new version of Death Valley will soon be ready,

New features and improvements include;

New textures - looks much better.
2 more start points - for bigger teams or different strategies.
New Metal map - to make the new start points viable.
Various tweaks - the stuff I cant remember just now.
Smaller - No no its still 16x16 but now its <10Mb YEAH!

Posted: 23 Sep 2005, 22:45
by aGorm
Nice!! Glad to hear it. Time for some seriose fraggin...

aGorm

Posted: 25 Sep 2005, 00:26
by Weaver
Some screens from the new version.

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FU link coming soon.

Here! http://fileuniverse.com/?p=showitem&ID=1536

Posted: 25 Sep 2005, 03:23
by Warlord Zsinj
Mmm, nice. I like the seperation between the mountain region and the valley/river region. Hopefully players are forced to duke it out among both areas with clever metal and geo placement...