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Savegames Not Loading
Posted: 18 Mar 2010, 16:07
by 44x
When I try to load a savegame on BalancedTA 7.12/Spring 0.8.1.2 I get the following error: "No map selected in startscript."
The savegame map is DeltaSiege, so I'm not sure why it isn't working.
Re: Savegames Not Loading
Posted: 18 Mar 2010, 17:23
by zwzsg
I suppose you are using the hard-coded save system, and not
my own Lua pseudo-save system.
Either way, you now know the alternative.
Re: Savegames Not Loading
Posted: 24 Mar 2010, 18:48
by prankster
44x wrote:When I try to load a savegame on BalancedTA 7.12/Spring 0.8.1.2 I get the following error: "No map selected in startscript."
The savegame map is DeltaSiege, so I'm not sure why it isn't working.
have the same. i think there was already a version of Spring with a working Load/Save function...
Re: Savegames Not Loading
Posted: 24 Mar 2010, 19:04
by SinbadEV
prankster wrote:44x wrote:When I try to load a savegame on BalancedTA 7.12/Spring 0.8.1.2 I get the following error: "No map selected in startscript."
The savegame map is DeltaSiege, so I'm not sure why it isn't working.
have the same. i think there was already a version of Spring with a working Load/Save function...
There was never a 100% working save/load function (it was close for a very long while but never worked right for single-player AI matches, which was pretty much the only really useful thing they could be used with)... contributions to this portion of the codebase seems
(not a dev myself so not sure on this) to have been deprioritized by the people who actually want to donate their time to engine development so its entirely possible it's continued to get worse over time.
Recently new "hooks" were put into place in the engine to make it easier for Lua based save/load solutions to function so it is likely that in the end a game-side solution will be THE solution and the engine-side solution will continue to become further outdated.
I would expect, now that the engine is dealing with Lua based save/load schemes, lobby integration thereof is not too far off.
BTW, I'm a moron who likes to be heard and might be wrong in anything I said.
Re: Savegames Not Loading
Posted: 24 Mar 2010, 19:08
by zwzsg
It's the other ways around:
- It's the recent implementation of Lua based save systems that has prompted Tobi to make add Lua hook to save/load.
- Lobby integration was already there for the hard coded save system. However, if split into a myriad different Lua systems, lobby integration will be impossible.
Re: Savegames Not Loading
Posted: 27 Mar 2010, 10:43
by BrainDamage
SinbadEV wrote:
There was never a 100% working save/load function (it was close for a very long while but never worked right for single-player AI matches, which was pretty much the only really useful thing they could be used with)... contributions to this portion of the codebase seems (not a dev myself so not sure on this) to have been deprioritized by the people who actually want to donate their time to engine development so its entirely possible it's continued to get worse over time.
no, there was a 100% working version about 2 years ago, and it was working with AIs and even in multiplayer, but several changes to the engine broke it in a non trivial way and nobody was interested to fix it
SinbadEV wrote:Recently new "hooks" were put into place in the engine to make it easier for Lua based save/load solutions to function so it is likely that in the end a game-side solution will be THE solution and the engine-side solution will continue to become further outdated..
the engine-side solution is now the lua hooks for mods