Need to override smd setting "unitAmbientcolor"
Posted: 15 Mar 2010, 21:50
Would someone be willing to write me a little scrap of lua to override the unitambientcolor tag in map smd's?
Hopefully it would be little anyway.
I've found that most maps use a very low value for ambient unit color, and this causes evo units to be very dark due to their color scheme. After some testing, it seems that 0.5, 0.5, 0.5 does the trick really nicely, no matter what the color or backdrop of the map is.
Topic related: http://springrts.com/phpbb/viewtopic.php?f=21&t=22482
Hopefully it would be little anyway.
I've found that most maps use a very low value for ambient unit color, and this causes evo units to be very dark due to their color scheme. After some testing, it seems that 0.5, 0.5, 0.5 does the trick really nicely, no matter what the color or backdrop of the map is.
Topic related: http://springrts.com/phpbb/viewtopic.php?f=21&t=22482