Need some rules with teeth regarding "variants", etc
Posted: 11 Mar 2010, 00:00
IMO there should be well-placed guidelines/warnings about using an existing mod's name. Discussion of said mods shouldn't be allowed until they've changed their name.
IMO things like simple mutators aren't a problem because it means you download the original work and won't be confused as to what you're playing. By simple mutator, I mean something that changes game rules, modifies unit stats, adds game modes, etc. An example OK name might be "Kernel Panic Rebalance Mutator", with appropriate documentation alongside to make it clear what original Kernel Panic version is required and where it can be downloaded.
However, if someone was to make "Kernel Panic 2.0" or "Kernel Panic Advanced" and it is not a simple mutator but a WW2 flight simulator, this would be unacceptable, no? Or even if it was a mutator which used Kernel Panic files, the fact is, Zwzsg might at some point in the future want to actually use the name Kernel Panic 2.0 or Kernel Panic Advanced.
Reputable affiliated sites like Spring Info, Spring Files, etc, would probably want to enact similar rules. If the resources are available, some names could be blacklisted for uploading, except from certain individuals.
But once they change their name to something nicely unrelated, no problem obviously. I have no problem with fan-made mutators as long as they are clearly marked as being unofficial. If you download any old AA version you'll find I even included documentation on how to make mutators.
You all probably know I'm talking from experience due to the hundred and one unofficial AA spinoffs. That's not my concern anymore, but in the future I may be in a similar situation. Even mods that are "dead" should not have development "resumed" unless it's by the original developer. Just pick a new name - it did BA no harm.
All of this is my opinion, biased by my own experiences. Does anyone have anything to add on the subject?
IMO things like simple mutators aren't a problem because it means you download the original work and won't be confused as to what you're playing. By simple mutator, I mean something that changes game rules, modifies unit stats, adds game modes, etc. An example OK name might be "Kernel Panic Rebalance Mutator", with appropriate documentation alongside to make it clear what original Kernel Panic version is required and where it can be downloaded.
However, if someone was to make "Kernel Panic 2.0" or "Kernel Panic Advanced" and it is not a simple mutator but a WW2 flight simulator, this would be unacceptable, no? Or even if it was a mutator which used Kernel Panic files, the fact is, Zwzsg might at some point in the future want to actually use the name Kernel Panic 2.0 or Kernel Panic Advanced.
Reputable affiliated sites like Spring Info, Spring Files, etc, would probably want to enact similar rules. If the resources are available, some names could be blacklisted for uploading, except from certain individuals.
But once they change their name to something nicely unrelated, no problem obviously. I have no problem with fan-made mutators as long as they are clearly marked as being unofficial. If you download any old AA version you'll find I even included documentation on how to make mutators.
You all probably know I'm talking from experience due to the hundred and one unofficial AA spinoffs. That's not my concern anymore, but in the future I may be in a similar situation. Even mods that are "dead" should not have development "resumed" unless it's by the original developer. Just pick a new name - it did BA no harm.
All of this is my opinion, biased by my own experiences. Does anyone have anything to add on the subject?