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Texture performance increase?

Posted: 08 Mar 2010, 02:40
by Tribulex
when i call "gl.texture" is that reloading the texture from the file every time? Can I keep a texture loaded into ram if this is the case?

Re: Texture performance increase?

Posted: 08 Mar 2010, 03:00
by zwzsg
From experiments, I found the first call to gl.Texture takes long, the subsquents not, so I guess the texture is loaded the first time you use gl.Texture on it, and then it stays loaded.

Re: Texture performance increase?

Posted: 08 Mar 2010, 05:37
by Tribulex
thanks this thread is over lock/delete