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Lava maps
Posted: 03 Mar 2010, 03:03
by KaiserJ
behe made the lava map that explodes!
also lava highground
car repairer made a pizza map; marinera sauce is similar to lava :)
Re: Requesting new awesome map!!!
Posted: 03 Mar 2010, 10:10
by Gota
Hobo Joe wrote:Speaking of lava maps, are there any in Spring? If there are they must never be played because I don't know of any.
Those were my favorite TA maps.

Problem is we don't have a way of making lava feel realistic.There is only the water shader but it does not fit lava.
Re: Requesting new awesome map!!!
Posted: 03 Mar 2010, 11:27
by Beherith
Take a look at mercury_v1 with bumpwater on, its the closest one can get. Or just fast forward the game to 13 minutes on that map :)
Re: Requesting new awesome map!!!
Posted: 03 Mar 2010, 13:02
by TradeMark
Gota wrote:Problem is we don't have a way of making lava feel realistic.There is only the water shader but it does not fit lava.
why dont you just take the OTA lava texture and use it as water texture with zero transparency? oh wait, some people use bumpmapped water etc that fucks everything up

Re: Requesting new awesome map!!!
Posted: 03 Mar 2010, 13:42
by Beherith
Take a look at mercury_v1 with /water 0.
Re: Requesting new awesome map!!!
Posted: 03 Mar 2010, 14:19
by SirArtturi
Re: Requesting new awesome map!!!
Posted: 03 Mar 2010, 15:23
by Tribulex
i dont see animation

needs .gif
Re: Requesting new awesome map!!!
Posted: 03 Mar 2010, 16:57
by TradeMark
Beherith wrote:Take a look at mercury_v1 with /water 0.
how about /water 1,2,3,4,5 ? if it fucks up in any of them, its useless piece of shit
Re: Requesting new awesome map!!!
Posted: 03 Mar 2010, 17:44
by Beherith
It fucks up in neither.
Re: Requesting new awesome map!!!
Posted: 05 Mar 2010, 18:10
by Tribulex
TradeMark wrote:Beherith wrote:Take a look at mercury_v1 with /water 0.
how about /water 1,2,3,4,5 ? if it fucks up in any of them, its useless piece of shit
truth.
Re: Requesting new awesome map!!!
Posted: 05 Mar 2010, 18:29
by Beherith
Glad your utilizing this wonderful opportunity to its fullest extent, trib.
Re: Requesting new awesome map!!!
Posted: 05 Mar 2010, 18:33
by Tribulex
I dont understand? This doesnt look good on other waters.
Re: Requesting new awesome map!!!
Posted: 05 Mar 2010, 18:42
by Beherith
Did you even test? Which one did you not like?
Re: Requesting new awesome map!!!
Posted: 06 Mar 2010, 00:45
by Caydr
The bad water, apparently.

Re: Lava maps
Posted: 09 Mar 2010, 22:36
by Sausage
is som1 gonna post the actual animation or wat
Re: Lava maps
Posted: 11 Mar 2010, 10:21
by hunterw
Sausage wrote:is som1 gonna post the actual animation or wat
no just dl the map and press + a bunch
the eruption is pretty sweet, could also be used for a geyser effect, but is not damaging to units which i thought odd
the lava water looks good but i have some ideas...
does a negative waterabsorb value work to make the deeper water brighter?
if not, it should! watermincolor and watersurfacecolor should just mark the colors of shallow and deep water instead of watermincolor specifying the "darkest" the water can be, because what if we want deep water to be bright lava?
what i'd want is something like
watersurfacecolor = 1 0 0
watermincolor = 1 1 0.8
waterabsorb = 0 -0.01 -0.005
so shallow lava is pure red, and deeper lava turns to a bright yellow/almost white over gradient.
this would be combined with a very light sand texture for everywhere underwater (underlava?) with NO lightbaking at all