Page 1 of 1

Kernel Panic 4.0

Posted: 05 Mar 2010, 02:40
by zwzsg
Kernel Panic 3.9 4.0 out!
http://jobjol.nl/1683 - Complete Installer
http://jobjol.nl/1684 - Zipped Mod, Maps, and Launcher
http://jobjol.nl/1685 - Just the .sd7

3.9 -> 4.0 changes:
  • Less bugs with /luarules reload
  • Changed DoS no chase category and increase Flow metal cost to increase DoS efficiency against Flow
  • Fixed a bug in HOMF
  • Upgraded Spring to 0.81.2.1
3.8 -> 3.9 changes:
  • Much improved ingame single player menu
  • Much improved savegame system
  • Now include FireStorm maps
  • Next Spring Ready!
  • The Lua AIs now use mineblaster on features
  • Automatically restart a new AI-only game whenever an AI-only game end, as some sort of of attract mode.
  • Fixed some Heroes of Mainframe bugs
  • Heroes of Mainframe keys now configurable with bind <keyname> hero_<north|south|west|east>
  • Fixed ColorWar bug with out of maps units
  • Less error spam when gadgets attempt to create units with maxunits reached
  • Fix for old bug getting stuck in factories
  • Inverted Network build anim
Image

Re: Kernel Panic 3.9

Posted: 05 Mar 2010, 05:06
by MidKnight
Woo! :-)

Re: Kernel Panic 3.9

Posted: 05 Mar 2010, 14:35
by luckywaldo7
I really need to play this game more...

Re: Kernel Panic 3.9

Posted: 05 Mar 2010, 22:49
by Neddie
Did you add it to the KP ladder?

Re: Kernel Panic 3.9

Posted: 05 Mar 2010, 22:51
by zwzsg
Yes, BrainDamage added KP to the ladder. N┬░18.

Re: Kernel Panic 3.9

Posted: 09 Mar 2010, 07:16
by Google_Frog
Make a life-like variant of colour wars. r pentomino would probably be OP but that wouldn't matter.

Re: Kernel Panic 3.9

Posted: 09 Mar 2010, 10:07
by zwzsg
I'd like to, but Color Wars is quite GPU intensive as it is. Currently I can use DrawList because old blocks remain as they are, but if it was the game of life, I'd have to redraw everything every iteration.

Also, the game of life is quite chaotic, and I wanted Color Wars to award victory to whoever owns the most territory. Not to mention Life with random starting distribution isn't that interesting, ends up with scattered points and a few flickers, so I'd have to explore alternate rules. Beside as far as I know the rules of life don't apply for multiplayer.

Re: Kernel Panic 3.9

Posted: 12 Mar 2010, 08:57
by [78]Bebert
Automatically restart a new AI-only game whenever an AI-only game end, as some sort of of attract mode.
Kernel Panic as a screensaver! \o/

Re: Kernel Panic 4.0

Posted: 15 Mar 2010, 01:52
by zwzsg
I had actually started looking into how to turn my external launcher into windows screensaver format, and into gadgetifying the action finder gadget, so as to make a Kernel Panic screensaver. Then I realised a screensaver that takes half a minute to load, doesn't close instantly, and has a non-negligible probability to crash your system, wouldn't be a good screensaver.