[RESOLVED] High CPU usage when moving lots of units
Posted: 27 Feb 2010, 08:02
Hello,
I'm having an issue with linux build of spring.
When I have lots (30 or more) units selected and issue a move order my cpu gets up to 100%.
It only happens while drawing movement lines. If I deselect those units or they are not moving, CPU is normal.
I'm using ubuntu 9.10 with spring from ubuntu ppa. When using Windows 7 on same machine, it runs much faster.
My CPU:
model name : Intel(R) Core(TM)2 CPU T5200 @ 1.60GHz
stepping : 6
cpu MHz : 800.000
cache size : 2048 KB
My video:
00:02.1 Display controller: Intel Corporation Mobile 945GM/GMS/GME, 943/940GML Express Integrated Graphics Controller (rev 03)
I enabled UXA and that seemed to help a bit with improving video performance, but movement lines are still choppy.
Any way I can disable them, or have them recalculated less often to speed up the performance?
I'm having an issue with linux build of spring.
When I have lots (30 or more) units selected and issue a move order my cpu gets up to 100%.
It only happens while drawing movement lines. If I deselect those units or they are not moving, CPU is normal.
I'm using ubuntu 9.10 with spring from ubuntu ppa. When using Windows 7 on same machine, it runs much faster.
My CPU:
model name : Intel(R) Core(TM)2 CPU T5200 @ 1.60GHz
stepping : 6
cpu MHz : 800.000
cache size : 2048 KB
My video:
00:02.1 Display controller: Intel Corporation Mobile 945GM/GMS/GME, 943/940GML Express Integrated Graphics Controller (rev 03)
I enabled UXA and that seemed to help a bit with improving video performance, but movement lines are still choppy.
Any way I can disable them, or have them recalculated less often to speed up the performance?