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Re-Release, Tombstone Desert
Posted: 14 Sep 2005, 12:52
by GrOuNd_ZeRo
http://www.fileuniverse.com/?p=showitem&ID=1496
I didn't add much more to it compared to the original.
But here it is...i'll add some screenshots later.
Posted: 14 Sep 2005, 14:28
by [K.B.] Napalm Cobra
Grounds only about half a meter above the water table, might want to fix that.
Posted: 15 Sep 2005, 00:51
by GrOuNd_ZeRo
ok will do...thanks for letting me know!
Posted: 15 Sep 2005, 11:09
by GrOuNd_ZeRo
http://www.fileuniverse.com/?p=showitem&ID=1499
Here is an updated version.
-Fixed sea level.
-Fixed Typemap
-Increased Hardness on grassy terrain and rocky mountain.
Enjoy :)
Posted: 25 Sep 2005, 11:03
by Betalord
Great map!
Only start positions seems to be mixed a bit, #4's Y pos is 0, should be bottom.
Posted: 25 Sep 2005, 11:11
by NOiZE
screens :D
Posted: 26 Sep 2005, 05:13
by GrOuNd_ZeRo
i'll make some up to date screen shots showing off all the new features

Posted: 26 Sep 2005, 09:45
by Justin Case
I wanna play this map ASAP but people are a bit slow when it comes to playing new maps. They seem to want to stick to metal heck and CPIA
Posted: 26 Sep 2005, 18:24
by Min3mat
not me.
this map is from the beginning one of three or so good maps, those were the days! :)
can't wait to try it :D
Posted: 27 Sep 2005, 02:18
by GrOuNd_ZeRo
Posted: 27 Sep 2005, 03:45
by FizWizz

that looks hot!

Posted: 27 Sep 2005, 11:06
by NOiZE
/me likes this map :D
Posted: 27 Sep 2005, 12:41
by GrOuNd_ZeRo
I've noticed some slight problems with the visible metal patches, hopefully it wont distract too much from gameplay.
Glad yas like it, it's my first Spring map, released before 0.5 I believe.
Posted: 28 Sep 2005, 05:27
by GrOuNd_ZeRo
I updated the starting positions since they were a bit bugged, forgot a ; and 2 comms appear too close to each other lol...
Anyway it's fixed.
http://www.fileuniverse.com/?p=showitem&ID=1548
Enjoy

Posted: 28 Sep 2005, 08:41
by mufdvr222
That looks great, those lava metal patches have to be my fovourite TA feature, they look good on any tileset or texture.
Posted: 28 Sep 2005, 09:53
by NOiZE
Please give a new version of a map a different name... this is soooo confusing..!!!!
Posted: 28 Sep 2005, 10:21
by [K.B.] Napalm Cobra
And invert the heightmap so in lines up.

Posted: 28 Sep 2005, 14:06
by GrOuNd_ZeRo
oh no, it's still inverted?!
oh well, here I go again...
Posted: 28 Sep 2005, 14:28
by [K.B.] Napalm Cobra
That reminds me I need an invert heightmap feature on my frontend.

Posted: 28 Sep 2005, 16:17
by NOiZE
and on the south end there are too many trees.... unit get stuck easily