Page 1 of 1

BAR - part 1

Posted: 21 Feb 2010, 20:12
by Regret
eat shit

Re: BAR - part 1

Posted: 21 Feb 2010, 20:18
by Tribulex
oh no. So this isnt what I thought it was. I thought the models in BAR were supposed to look good to, but clearly you have made an epic fail when you took the mex AND the stumpy from ca, two of the worst looking units in that colossal game. yikes...

Re: BAR - part 1

Posted: 21 Feb 2010, 20:20
by Regret
d_b wrote:oh no. So this isnt what I thought it was. I thought the models in BAR were supposed to look good to, but clearly you have made an epic fail when you took the mex AND the stumpy from ca, two of the worst looking units in that colossal game. yikes...
I did include stumpy in the second list, and mex looks fine, if you know of a better replacement then post away.

Re: BAR - part 1

Posted: 21 Feb 2010, 21:33
by Tribulex
anyone on this forum could make a better one in less than 5 minutes. At least try to get a better texture.

Re: BAR - part 1

Posted: 21 Feb 2010, 22:42
by Master-Athmos
Regret wrote:So the following 13 models need to be created / found:
Geo Powerplant
Twilight
Metal Maker
Dragons eye
Sneake Pete
Dragons teeth
Guardian
Dragons Claw
Minelayer
Janus
Samson
Shellshocker
Stumpy (from CA? ugly texture)
Why are you looking for replacements for those (CA should have a unique Dragon's teeth model afaik)? Most of them aren't OTA at all but free 3rd party...

Re: BAR - part 1

Posted: 21 Feb 2010, 22:49
by Regret
Master-Athmos wrote:Most of them aren't OTA at all but free 3rd party...
Which?

Re: BAR - part 1

Posted: 21 Feb 2010, 22:58
by Master-Athmos
Twilight (Link)
Shellshocker (Link)
Dragon's Claw (either THIS or THIS I guess)
Sneaky Pete (Link)
Janus (THIS / THIS)
Dragon's Eye (not sure who made it)

Did you play Total Annihilation back then?

Re: BAR - part 1

Posted: 21 Feb 2010, 23:03
by Regret
Master-Athmos wrote:Twilight (Link)
Shellshocker (Link)
Dragon's Claw (either THIS or THIS I guess)
Sneaky Pete (Link)
Janus (THIS / THIS)
Dragon's Eye (not sure who made it)
Thx.
Master-Athmos wrote:Did you play Total Annihilation back then?
When I was like 13yo. :regret:

Re: BAR - part 1

Posted: 22 Feb 2010, 00:14
by Tribulex
those models rely on TA IP though, and if you are using cremus remodels, you need something that looks just as nice to match.

Unless this is just another mishmash like ca...

Re: BAR - part 1

Posted: 22 Feb 2010, 00:22
by Master-Athmos
Well the TA texture set already has a lot of remakes and redoing the rest is not an unrealistic task and for the scripts - well if you want turn them into Lua scripts which also while being some work is a rather easy task...

Re: BAR - part 1

Posted: 22 Feb 2010, 03:04
by Saktoth
I'd suggest doing core vehicle instead, it will be much easier. Throw in the tanks as well while you're at it, easy.

jK has already redone a whole heap of textures for CA, most of the important 3do ones.

Failing that there are a lot of texture packs for third party OTA mods that are higher quality and fairly comprehensive.

Re: BAR - part 1

Posted: 22 Feb 2010, 13:15
by KingRaptor
d_b wrote:anyone on this forum could make a better one in less than 5 minutes. At least try to get a better texture.
ok, you have 5 mins from your next post on forum

Re: BAR - part 1

Posted: 22 Feb 2010, 13:42
by Google_Frog
d_b wrote:anyone on this forum could make a better one in less than 5 minutes. At least try to get a better texture.
It would take me at least 5 minutes to learn how to open a modelling program. If you use a very lose term for make I could probably 'make' a better arm mex. It involves taking CA's core mex and renaming it to arm mex.
(CA should have a unique Dragon's teeth model afaik)
It's a 2400 line gadget now.
Dragon's Claw (either THIS or THIS I guess)
The head of that Dragon's Claw looks mighty derivative.

Re: BAR - part 1

Posted: 23 Feb 2010, 17:20
by Tribulex
See look googlefrog has done it! Use CA's core mex instead.