Help needed on concept mapping...
Posted: 19 Feb 2010, 16:58
Wanted to adapt some CA units for a few conceptual maps. The general idea is to have units on map when game starts (like in air combat test). It is, at the same time, 1 step closer to campaign design. However, i do not intend to link those maps into campaign just yet. Right now, I want the following things to be clear for me and others who want to join:
1. How to include living units into map so that they are functional without bot controlling them.
2. make a library of generic trigger scripts like any normal RTS has.
3. find a place to host those scripts.
Since I know that CA people have been thinking about this stuff long time ago, I thought maybe you can help to arrange this in organized manner. Maybe later we can make a campaign out of this=)
1. How to include living units into map so that they are functional without bot controlling them.
2. make a library of generic trigger scripts like any normal RTS has.
3. find a place to host those scripts.
Since I know that CA people have been thinking about this stuff long time ago, I thought maybe you can help to arrange this in organized manner. Maybe later we can make a campaign out of this=)