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Help needed on concept mapping...

Posted: 19 Feb 2010, 16:58
by HeadHunter
Wanted to adapt some CA units for a few conceptual maps. The general idea is to have units on map when game starts (like in air combat test). It is, at the same time, 1 step closer to campaign design. However, i do not intend to link those maps into campaign just yet. Right now, I want the following things to be clear for me and others who want to join:
1. How to include living units into map so that they are functional without bot controlling them.
2. make a library of generic trigger scripts like any normal RTS has.
3. find a place to host those scripts.
Since I know that CA people have been thinking about this stuff long time ago, I thought maybe you can help to arrange this in organized manner. Maybe later we can make a campaign out of this=)

Re: Help needed on concept mapping...

Posted: 19 Feb 2010, 17:04
by Licho
Search forum for mission editor, make mission using it and use its "upload" command to add it to mission list in springdownloader.

Re: Help needed on concept mapping...

Posted: 19 Feb 2010, 18:17
by zwzsg
I have made another, distinct, mission (& savegame) system. The general idea of my system is to store the state of all units, with their order queue, in custom fields of a startscript. That way you can start a game with lots of units already placed, and with long order queue they'll perform without AI. I have also a "wait x seconds" trigger, implemented as a pseudo-order. In the far future I plan to add more triggers.

I demoed my mission thing in this BA mutator: BAV7.1-sav1.52.sd7. Place alongside BA71.sd7), run Spring, ingame press esc to bring the menu, check the one included mission.

Re: Help needed on concept mapping...

Posted: 21 Feb 2010, 11:08
by HeadHunter
This is just cool! The system is just great! I'm gonna try to reverse engineer it for campaign purposes.