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Mine layers

Posted: 18 Feb 2010, 19:14
by mar3moset
Mine-layer tool

Considering that taking the time to micromanage a single minelayer to make mines cover a specific area without overlapping is ridiculosly over exerting why not allow the minelayer to have some sort of tool where you can have it and any other idle minelayers under you're control make mines in the selected area without them overlapping.

Similar to the reclaim tool in the way it'd be used though. Although once you select an area for mines to be deployed you then select the type of mine to deploy in that area.

---Edit---
In addition to the ability to specify mine type it would also say you're approximate E income if all of these qeued up mines were built and then cloaked.

Any thoughts?

Re: Mine layers

Posted: 18 Feb 2010, 19:17
by Jazcash
I give you, the abandoned mine layer!

http://www.springfiles.com/show_file.php?id=1008

Re: Mine layers

Posted: 18 Feb 2010, 19:20
by mar3moset
JAZCASH wrote:I give you, the abandoned mine layer!

http://www.springfiles.com/show_file.php?id=1008
Don't make this whole thread pointless :(

Besides not many people in the current BA player base would take the time to download such and use such a widget, as we can tell from this graph here ---> http://springrts.com/phpbb/viewtopic.ph ... 31#p304831

Re: Mine layers

Posted: 19 Feb 2010, 01:58
by TradeMark
ive been thinking what if we could set mines by dropping them from airplane like in real war? would give more strategy possibilities and make it much easier to place the mines... everyone hates placing mines because of the clickfest it needs...

Re: Mine layers

Posted: 19 Feb 2010, 02:37
by Pxtl
TradeMark wrote:ive been thinking what if we could set mines by dropping them from airplane like in real war? would give more strategy possibilities and make it much easier to place the mines... everyone hates placing mines because of the clickfest it needs...
CA did it (although they didn't make any magic UI to make it convenient).

Still, to me the best approach would be to work with the approach CA had with Blastwing - a unit that morphs into a mine. Then you can use customformations to lay out the field and just queue the "morph" after the move.

Re: Mine layers

Posted: 19 Feb 2010, 03:00
by SinbadEV
I like the CNC gnerals way where you can just "build a mine field" instead of building individual mines... which is sort-of possible with spaced build as it is but I'm thinking more a generic 5 by 5 grid get's built and morphs into 25 mines when it's done

Re: Mine layers

Posted: 19 Feb 2010, 03:17
by Gota
The easiest thing is to allow minelayer to make 3-5 mines at a time instead of one.
1 command that causes the layer to make 3 mines instead of 1 with a bit of range in between them.
I do not mean in a line,just 3 mines that get dispersed within a circle of a certain radius.

Re: Mine layers

Posted: 19 Feb 2010, 07:46
by Mav
Maybe I'm just being really stupid about the whole thing, but doesn't shift+alt+drag do exactly what you want? Use X+Z to change spacing.

EDIT: Added picture as example?

Re: Mine layers

Posted: 19 Feb 2010, 10:01
by Neddie
If you want a grid, yes. I tend to do triangles or hexagons. 1944 has areas of mines placed per mine if you're interested in doing fields as fields.

Re: Mine layers

Posted: 19 Feb 2010, 10:09
by Jazcash
I actually like the current Mine system. I don't see anything wrong with it tbh...

Re: Mine layers

Posted: 19 Feb 2010, 11:15
by JohannesH
Once you have the minelayer selected, and if you dont care for the exact locations... It doesnt take much time to just spam them around just shift-clicking. Unless you want too many of them.

Re: Mine layers

Posted: 19 Feb 2010, 15:27
by Tribulex
well i like putting each of my mines in a particular place. Putting alot of mines in a place like a grid imo defeats the purpose. Generally just a few mines in certain places do the trick. Putting lots of mines out in a grid is retarded because when your enemy blows a mine, its 100% obvious where the other mines are, and minelayers/juno can quickly clear the rest. Minelayers are good for an early com kill or for blowing up a large mass of units. Often they are most useful set to hold fire, and when a swarm of aks comes up to it and uncloaks it, they will fire at it and BOOM they are dead.


basically: no, your doing it wrong

Re: Mine layers

Posted: 19 Feb 2010, 15:35
by TradeMark
JohannesH wrote:Once you have the minelayer selected, and if you dont care for the exact locations... It doesnt take much time to just spam them around just shift-clicking. Unless you want too many of them.
it does take a lot of time to select the mines to see where they are and then imagining where they are in your mind when you lay a new line :|
d_b wrote:Often they are most useful set to hold fire,
Interesting... last time i tried that my mine exploded anyways :/

Re: Mine layers

Posted: 19 Feb 2010, 15:37
by Pxtl
Sounds like it needs a widget to highlight existing mines when you have a minelayer selected.

Re: Mine layers

Posted: 19 Feb 2010, 16:08
by Tribulex
actually what i did is make a simple widget that iconifies all the units when you hold down a key. good for this purpose.