Page 1 of 1

Universal Damage Widget (Or Gadget)

Posted: 15 Feb 2010, 21:33
by Wolfword
I wonder if there is the possibility of making a widget that turns on the Universal Damage. I mean, AA units can shoot to the ground, and other examples.

Or maybe an option...

Would it be possible? Because I loved that thing from OTA.

Re: Universal Damage Widget

Posted: 15 Feb 2010, 21:41
by imbaczek
BA has it disabled by design. Play a different mod, like XTA.

Re: Universal Damage Widget

Posted: 15 Feb 2010, 21:54
by Argh
Widget... no. A Gadget that could control this behavior? Absolutely yes.

Re: Universal Damage Widget

Posted: 16 Feb 2010, 01:37
by Wolfword
Thanks Argh. Now I most learn how to code (Lol?)

Do you know a good page (or book) in wich LuaScript is taught?

Re: Universal Damage Widget

Posted: 16 Feb 2010, 03:13
by luckywaldo7
Unless you are trying to make your own mod you are barking up the wrong tree.

Try XTA or SA instead.

Re: Universal Damage Widget

Posted: 28 Feb 2010, 14:57
by Tribulex
last i heard SA was even more restrictive with aa/ground roles. Has this changed?

Re: Universal Damage Widget

Posted: 03 Mar 2010, 01:34
by Wolfword
What mod is SA?
(Suicide Annihilation?)

Re: Universal Damage Widget

Posted: 03 Mar 2010, 01:35
by SinbadEV
Wolfword wrote:What mod is SA?
(Suicide Annihilation?)
Supreme

Re: Universal Damage Widget

Posted: 03 Mar 2010, 13:13
by Gota
Tribulex wrote:last i heard SA was even more restrictive with aa/ground roles. Has this changed?
In SA Kbot aa vehi aa missile towers sea scouts and hovercraft aa shoot ground as well.

Re: Universal Damage Widget

Posted: 03 Mar 2010, 14:26
by SinbadEV
It would be feasible (technically) to produce a "mutator" style mod with the TA-based-spring-package of your choice as a prerequisite... this mod could contain a gadget that enables Universal Damage and be distributed to all the people who wish to play your variant. It can't be done by a widget because widgets can't change the rules of the game.

Re: Universal Damage Widget

Posted: 03 Mar 2010, 15:20
by Tribulex
Gota wrote:
Tribulex wrote:last i heard SA was even more restrictive with aa/ground roles. Has this changed?
In SA Kbot aa vehi aa missile towers sea scouts and hovercraft aa shoot ground as well.
oh thats interesting. When SA first came out, scouts were weaponless and aa was restricted to air. I guess it has turned into something more xta-like? Just shows how long its been since I played that mod, and what a terrible impression it first made on me.

Re: Universal Damage Widget

Posted: 03 Mar 2010, 16:32
by Wolfword
MA has Universal Damage?

Re: Universal Damage Widget (Or Gadget)

Posted: 03 Mar 2010, 20:43
by KDR_11k
There is no such thing as "Universal Damage".

Re: Universal Damage Widget (Or Gadget)

Posted: 04 Mar 2010, 02:09
by Wolfword
(I mean AA can shoot ground and normal weapons can shoot air)