Everything after Zero Hour is like the new Need for Speed titles. Shit.
Liked first c&c games because they were something new and a good rts at the time. Also cool cutscenes & music.
Nowadays I just can not play them anymore, the buildings just feel like bitmaps pasted on some tilemap taken off a gamecoding tutorial, only train one unit at a time, etc.
Tiberian Sun is my favorite C&C for obvious reasons:
Everything just looks so apocalyptic, the lightning, the scorched ground, the few remaming buildings.
The landscapes have a real cool
atmosphere to them, they really feel alive. And with growing tiberium and other monsters, bridges blowing up, tanks breaking through ice and fallen in frozen rivers, they really are.
Most rts just feel like a tournament: You are here, there is the enemy, now fight him on a symetrical arena like map. In TS it really feels like a battle in a choas. (wtf emmanuel sentence)
All the blabla of tiberium changing the world, here you can actually experience it. It turns your infantry into monsters, the blue tiberium explodes, the red fungus thing eats your tanks and spews poison gas and NOD harvests it for chemical missles.
Thats pure evil!
And then they are lifeforms that really feel like monsters and not like some creeps you kill to level your gay hero (warcraft 3 lol)
Units smoke, spray sparks and shatter in debris when killed.
BOUNCING TIRES FUCK YEAH!
But yes, balance is questionable at best, even with the Firestorm addon. At least GDI finally gets their own (imo weaker) artillery.
Top 5 WTF:
1) Underground transporters with enginers caputure your base & flame tanks burn it up - wtf? It can somewhat help, to emp your own base and kill them with infantry. Still ultra gay.
GDI Carryall transports and hover tanks can be used for mean attacks too, but its much harder.
2) NOD Cyborgs - Can not be run over by vehicles. Heal on tiberium. GDI infantry+medics does not compare, although in masses they are stronger than one might think at first.
3) NOD Banshees - Faster than the GDI Orca bombers a hand full of those kills every building in one or two passes. For example the construction yard. And then the warfactory. Even with massive AA they will at least bomb once, due to speed.
4) Jagdspäher / "hunterseeker:"
A superweapon that kills anything with one hit. Literally anything, it can hit one infantry or your warfactory, totally random targetting. WTF.
At least both sides have it
5) NOD has a repair vehicle that is much better than the GDI service depot because its mobile. (orly?)
Should have been swaped imo.