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Texture issues

Posted: 11 Feb 2010, 02:51
by Forboding Angel
Ok, I use the exact same workflow for both of these units, and the texture on the good one isn't much different from the "Bad" one. In upspring I have recalculated all the normals to 45 degrees on all pieces. Texture 2 on both is nearly identical.

Why is this happening?

Edit: The textures shown are that of the "Bad" unit.

Image
Image
Clipboard01.jpg
(374.24 KiB) Downloaded 3 times
clipboard01-1.jpg
(292.7 KiB) Downloaded 3 times

Re: Texture issues

Posted: 11 Feb 2010, 03:00
by Forboding Angel
Fixed it. I closed down upspring, reopened the model and recalced them again and there was a visible change, then when I looked at the unit ingame I got this:

Image

So it's definietely issues with the normals, the questions is why did upspring fail to recalculate in the first place?

Re: Texture issues

Posted: 11 Feb 2010, 05:42
by Argh
Save-->Re-open-->Object-->Recalculate vertex normals (with all Pieces selected)-->Object-->Recalculate vertex normals, 3DO style (with all Pieces selected) 45-->Save-->Re-open.

Re: Texture issues

Posted: 11 Feb 2010, 05:51
by Forboding Angel
That explains why you save and reopen all the time. Would have been nice if you'd have mentioned it at some point :wink:

So long story short, upspring bug. Okedoke, no biggie there, it's not like upspring bugs are new and unheard of :lol:

Re: Texture issues

Posted: 11 Feb 2010, 06:27
by Argh
Yup.

Re: Texture issues

Posted: 11 Feb 2010, 08:14
by Jazcash
Pfft, you just wanted to show off your smexy model! :P

Re: Texture issues

Posted: 11 Feb 2010, 14:40
by 1v0ry_k1ng
is that an adaption of fangs EE t1 spider? it looks very similar

Re: Texture issues

Posted: 11 Feb 2010, 19:43
by Forboding Angel
1v0ry_k1ng wrote:is that an adaption of fangs EE t1 spider? it looks very similar
Nope, just a coinkydink :-) Not my model btw, kaiser modeled and textured it :wink:

Re: Texture issues

Posted: 13 Feb 2010, 02:17
by Tribulex
well the texture looks weird, might as well be 3do the way you made it...

Re: Texture issues

Posted: 14 Feb 2010, 20:42
by Forboding Angel
Quiet you! :-)

Image

Re: Texture issues

Posted: 14 Feb 2010, 23:18
by bartvbl
just wanted to say: nice gif! :-)

Re: Texture issues

Posted: 15 Feb 2010, 01:32
by Beherith
Omg! A unit's legs move with proper relation to the ground!
I must be getting jaded by *A

Re: Texture issues

Posted: 15 Feb 2010, 06:38
by TheRegisteredOne
Forboding Angel wrote:Quiet you! :-)

Image
woot, my decayed road tileset for OP

Re: Texture issues

Posted: 15 Feb 2010, 10:34
by rattle
nice roads

Re: Texture issues

Posted: 15 Feb 2010, 20:36
by Forboding Angel
TheRegisteredOne wrote:woot, my decayed road tileset for OP
WAT?! These were made by C_A_P (Evergreen Roads)... Do you have a confession to make (as in, are you "C_A_P"?)? Or did you guys work together or something?

Enlighten me good sir!

Edit: FYI, the animation was done by ZWZSG

Re: Texture issues

Posted: 16 Feb 2010, 03:36
by TheRegisteredOne
I made those roads for OTA version of Operation Polaris, those tiles were compatible with evergreen. Sorry, but you have no TAU creds =)

http://www.tauniverse.com/forum/showthr ... adid=28291
ImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImage

Re: Texture issues

Posted: 16 Feb 2010, 06:19
by Forboding Angel
Haha, ok you win ;p

Very nice! I could kiss you for posting all of those. There are a few there that I don't have. I assume it's ok for me to be using them... Just I have yet to find a set of road textures that come anywhere even close to looking as good as the ones you made.

Re: Texture issues

Posted: 16 Feb 2010, 11:12
by manolo_
TheRegisteredOne wrote:I made those roads for OTA version of Operation Polaris, those tiles were compatible with evergreen. Sorry, but you have no TAU creds =)
will there be a beta version of operation polaris in the near future or did u stop to deving it? last time i saw something about that promising mod is when u released ur last pics

Re: Texture issues

Posted: 16 Feb 2010, 14:47
by FLOZi
manolo_ wrote:
TheRegisteredOne wrote:I made those roads for OTA version of Operation Polaris, those tiles were compatible with evergreen. Sorry, but you have no TAU creds =)
will there be a beta version of operation polaris in the near future or did u stop to deving it? last time i saw something about that promising mod is when u released ur last pics
<taucreds>

OP was made by under (panties), not TRO.

</taucreds>