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Texture issues
Posted: 11 Feb 2010, 02:51
by Forboding Angel
Ok, I use the exact same workflow for both of these units, and the texture on the good one isn't much different from the "Bad" one. In upspring I have recalculated all the normals to 45 degrees on all pieces. Texture 2 on both is nearly identical.
Why is this happening?
Edit: The textures shown are that of the "Bad" unit.
Re: Texture issues
Posted: 11 Feb 2010, 03:00
by Forboding Angel
Fixed it. I closed down upspring, reopened the model and recalced them again and there was a visible change, then when I looked at the unit ingame I got this:
So it's definietely issues with the normals, the questions is why did upspring fail to recalculate in the first place?
Re: Texture issues
Posted: 11 Feb 2010, 05:42
by Argh
Save-->Re-open-->Object-->Recalculate vertex normals (with all Pieces selected)-->Object-->Recalculate vertex normals, 3DO style (with all Pieces selected) 45-->Save-->Re-open.
Re: Texture issues
Posted: 11 Feb 2010, 05:51
by Forboding Angel
That explains why you save and reopen all the time. Would have been nice if you'd have mentioned it at some point
So long story short, upspring bug. Okedoke, no biggie there, it's not like upspring bugs are new and unheard of

Re: Texture issues
Posted: 11 Feb 2010, 06:27
by Argh
Yup.
Re: Texture issues
Posted: 11 Feb 2010, 08:14
by Jazcash
Pfft, you just wanted to show off your smexy model!

Re: Texture issues
Posted: 11 Feb 2010, 14:40
by 1v0ry_k1ng
is that an adaption of fangs EE t1 spider? it looks very similar
Re: Texture issues
Posted: 11 Feb 2010, 19:43
by Forboding Angel
1v0ry_k1ng wrote:is that an adaption of fangs EE t1 spider? it looks very similar
Nope, just a coinkydink

Not my model btw, kaiser modeled and textured it

Re: Texture issues
Posted: 13 Feb 2010, 02:17
by Tribulex
well the texture looks weird, might as well be 3do the way you made it...
Re: Texture issues
Posted: 14 Feb 2010, 20:42
by Forboding Angel
Quiet you!

Re: Texture issues
Posted: 14 Feb 2010, 23:18
by bartvbl
just wanted to say: nice gif!

Re: Texture issues
Posted: 15 Feb 2010, 01:32
by Beherith
Omg! A unit's legs move with proper relation to the ground!
I must be getting jaded by *A
Re: Texture issues
Posted: 15 Feb 2010, 06:38
by TheRegisteredOne
Forboding Angel wrote:Quiet you!

woot, my decayed road tileset for OP
Re: Texture issues
Posted: 15 Feb 2010, 10:34
by rattle
nice roads
Re: Texture issues
Posted: 15 Feb 2010, 20:36
by Forboding Angel
TheRegisteredOne wrote:woot, my decayed road tileset for OP
WAT?! These were made by C_A_P (Evergreen Roads)... Do you have a confession to make (as in, are you "C_A_P"?)? Or did you guys work together or something?
Enlighten me good sir!
Edit: FYI, the animation was done by ZWZSG
Re: Texture issues
Posted: 16 Feb 2010, 03:36
by TheRegisteredOne
Re: Texture issues
Posted: 16 Feb 2010, 06:19
by Forboding Angel
Haha, ok you win ;p
Very nice! I could kiss you for posting all of those. There are a few there that I don't have. I assume it's ok for me to be using them... Just I have yet to find a set of road textures that come anywhere even close to looking as good as the ones you made.
Re: Texture issues
Posted: 16 Feb 2010, 11:12
by manolo_
TheRegisteredOne wrote:I made those roads for OTA version of Operation Polaris, those tiles were compatible with evergreen. Sorry, but you have no TAU creds =)
will there be a beta version of operation polaris in the near future or did u stop to deving it? last time i saw something about that promising mod is when u released ur last pics
Re: Texture issues
Posted: 16 Feb 2010, 14:47
by FLOZi
manolo_ wrote:TheRegisteredOne wrote:I made those roads for OTA version of Operation Polaris, those tiles were compatible with evergreen. Sorry, but you have no TAU creds =)
will there be a beta version of operation polaris in the near future or did u stop to deving it? last time i saw something about that promising mod is when u released ur last pics
<taucreds>
OP was made by under (panties), not TRO.
</taucreds>