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CEG spawm frequency
Posted: 10 Feb 2010, 14:59
by Gota
If i have a rocket and i want to emit a fire and smoke trail from it and the projectile is moving slowly it looks fine.
If i want to do the same with a projectile that moves fast there is a clear visible distance between particle emissions.
There is no way to tell an sfx to emit at a higher frequently to compensate for the weapon's high velocity.
comparison of fast and slow projectiles:
Fast projectile:

slow projectile:
bigger version:
http://img19.imageshack.us/img19/9389/fasti.jpg
http://img62.imageshack.us/img62/2929/slow.jpg
Re: CEG spawm frequency
Posted: 10 Feb 2010, 15:41
by TheFatController
I believe there's a ceg in BA which isn't used but present in the archive called laggyrockettrail (or similar name) which fixes this issue.
Re: CEG spawm frequency
Posted: 10 Feb 2010, 18:20
by Gota
Tried.
Same issue.
Re: CEG spawm frequency
Posted: 10 Feb 2010, 18:28
by Evil4Zerggin
It's fixed at one spawn per frame. You can cheat by giving the smoke some forward velocity (thus decreasing the apparent distance between particles), or by spawning multiple particles and having them move forward/backwards at various velocities.
Re: CEG spawm frequency
Posted: 10 Feb 2010, 18:39
by Gota
Evil4Zerggin wrote:It's fixed at one spawn per frame. You can cheat by giving the smoke some forward velocity (thus decreasing the apparent distance between particles), or by spawning multiple particles and having them move forward/backwards at various velocities.
Iv actually been trying to do that but am yet to get the desired look.
This seems like an important calibration that should not be set in stone since weapon velocities can change pretty sharply.
Re: CEG spawm frequency
Posted: 10 Feb 2010, 23:30
by Argh
There is no way to avoid that (with CEG).
Re: CEG spawm frequency
Posted: 11 Feb 2010, 00:27
by Gota
Argh wrote:There is no way to avoid that (with CEG).
Cant be it changed in the engine to add a class that allows you to control the frequency?
Re: CEG spawm frequency
Posted: 11 Feb 2010, 00:29
by jK
No, you have to learn how to use the speed&emitdir tags.
Re: CEG spawm frequency
Posted: 11 Feb 2010, 01:23
by Argh
P.O.P.S. and some straightforward control logic:
Did I mention that this is really fast, too? And that it could be as perfect as the number of particles we feel like throwing at a given event?