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Adding a vertical option for maxangledif on weapons

Posted: 09 Feb 2010, 18:51
by TheFatController
I'd just like to raise this request again as it has already been raised as a feature on Mantis some time ago but was never taken up by anyone.

I'd personally find this useful both for BA and BA chicken defense
I have had problems with both submarines and some units which cannot attack if stuff is too close due to maxangledif being too low to shoot up/down, this cannot be increased as it affects both horizontal and vertical angles.

I would suggest adding a new tag:
maxverticalangledif

By default this would equal maxangledif unless otherwise defined and would allow fixes for subs etc by specifying:
maxangledif1=90;
maxverticalangledif1=180;

For example.
http://springrts.com/mantis/view.php?id=1414

Thanks!

Re: Adding a vertical option for maxangledif on weapons

Posted: 09 Feb 2010, 20:52
by KDR_11k
I think that'd be hard due to the calculation involved (it only checks the angle difference in any direction). My workaround for things that have more vertical than horizontal traverse is turning the whole unit around (e.g. KP pointer, several examples in Micro Modules).