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Make core underwater mex model bigger

Posted: 27 Jan 2010, 14:09
by JohannesH
If it was a bit higher, same height as arm underwater mex, you could make maps with water mexes being over the water surface while allowing every water unit to move in that depth.

This wouldnt affect pretty much any current map, only add a new option.

Re: Make core underwater mex model bigger

Posted: 27 Jan 2010, 14:14
by Gota
hmm don't now about BA but ill check this for SA.
Is your goal to allow maps where ground units can kill underwater mexes?

Re: Make core underwater mex model bigger

Posted: 27 Jan 2010, 15:06
by JohannesH
Gota wrote:hmm don't now about BA but ill check this for SA.
Is your goal to allow maps where ground units can kill underwater mexes?
Yes, and air units and ships without torp/depthcharge etc. Basically allow water mexes that arent underwater. Works with arm mex already.

Re: Make core underwater mex model bigger

Posted: 28 Jan 2010, 03:41
by Saktoth
The Arm UWMex is larger than the Core UWMex. This means the Arm UWMex sometimes pokes out of the water and can be called, when the Core UWmex is sugmerged.

This can most probably be fixed with custom collision volumes and offset tags.

Re: Make core underwater mex model bigger

Posted: 28 Jan 2010, 04:57
by Gota
Can just reside the model.

Re: Make core underwater mex model bigger

Posted: 29 Jan 2010, 01:06
by Saktoth
Gota wrote:Can just reside the model.
Then there is a good chance of it exceeding the size of its footprint (in the case of the core mex sizing up), which would make units clip into the side of it, or if the footprint is increased, make the units uneven again. In the case of the arm mex sizing down, it would need to to be pretty tiny: Its mostly the large, upward pointing spines on the top (they could be removed, but you'd need to put something in their place).

The auto-hitsphere on 3dos shouldnt be trusted to come out with very reliable results, changing a few lines in the unitdef is easier.

Re: Make core underwater mex model bigger

Posted: 29 Jan 2010, 01:10
by Gota
Resizing the hitbox itself will look silly.making the mex a bit taller will not interfere with anything,tested.
Also the arm mex seems to be built to be more protruding.