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Map/mod gadget conflict.

Posted: 27 Jan 2010, 02:41
by Google_Frog
As anything in the Apophis v2 thread will get buried I will repost here. I think the possibility of a naming conflict between gadgets included in a map/mod is a bug, things could break accidentally. Autoprefix the gadgets to prevent conflicts or expand the functionality of luaGaia and force maps to use it.

Re: Map/mod gadget conflict.

Posted: 27 Jan 2010, 02:44
by Beherith
I dont think its a bug. It has valid uses. If a map overrides your mod and you dont like the results, dont play that map.

Re: Map/mod gadget conflict.

Posted: 27 Jan 2010, 02:51
by lurker
Whatever you say about that kind of overriding, you should still be using LuaGaia for 95% of the things you do.

Re: Map/mod gadget conflict.

Posted: 27 Jan 2010, 11:25
by Google_Frog
I dont think its a bug. It has valid uses. If a map overrides your mod and you dont like the results, dont play that map.
No lets not get into that... You're missing the point. Anyway it's debatable as to whether gadget wars is a valid use.
things could break accidentally.
Random user plays a random map with a random mod. The map maker accidentally happened to name one of the map's gadgets so it conflicts with the mod's gadget. Spring crashes/error spams due to inter-gadget activities and the user thinks spring sucks.

Re: Map/mod gadget conflict.

Posted: 27 Jan 2010, 11:46
by Tobi