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0AD OpenSource Historical RTS (yummy art)

Posted: 21 Jan 2010, 13:26
by SerjnDestroy
0 AD is a rather promising opensource rts, it has nice art resources (that would work well in a fantasy/historical spring game maybe?), but they're struggling with their game code.. So check it out, maybe there are a few nice things that you can find there, or help out with


Site : http://wildfiregames.com/0ad/
Screenshots: http://www.wildfiregames.com/0ad/album_ ... ?cat_id=49
Art Repo: https://svn.wildfiregames.com/public/ps ... data/mods/

Re: 0AD OpenSource Historical RTS (yummy art)

Posted: 21 Jan 2010, 13:43
by Jazcash
Looks like a flash game.

Re: 0AD OpenSource Historical RTS (yummy art)

Posted: 21 Jan 2010, 14:07
by SerjnDestroy
If it where pre-rendered and dished out isometrically, maybe, but then it would be one heck of a pretty one. But its all 3d, and all there for anyone to use...

http://www.wildfiregames.com/0ad/album_ ... c_id=12705

Thats not a flash game :P

Re: 0AD OpenSource Historical RTS (yummy art)

Posted: 21 Jan 2010, 14:08
by Gota
I bet by the time it is released,in like 3 years,it wont look as promising.

Re: 0AD OpenSource Historical RTS (yummy art)

Posted: 21 Jan 2010, 14:11
by Teutooni
:drool:

Can't wait to see the beta. 8)

P.S. Jaz, what are you smoking?

Re: 0AD OpenSource Historical RTS (yummy art)

Posted: 21 Jan 2010, 14:18
by Jazcash
Teutooni wrote::drool:

Can't wait to see the beta. 8)

P.S. Jaz, what are you smoking?
Heh, just looked at the thumbnails of the screens and formed an opinion which I shouldn't have done. I apologise.

Re: 0AD OpenSource Historical RTS (yummy art)

Posted: 21 Jan 2010, 16:01
by SeanHeron
Would have been nice to necro this thread :P.

Re: 0AD OpenSource Historical RTS (yummy art)

Posted: 21 Jan 2010, 18:27
by tombom
Hasn't this been in development for at least 4-5 years?

Re: 0AD OpenSource Historical RTS (yummy art)

Posted: 21 Jan 2010, 18:45
by Beherith
/binaries/data/mods/art
/binaries/data/mods/audio
Creative Commons Attribution-Share Alike 3.0 - see
http://creativecommons.org/licenses/by-sa/3.0/
and also see LICENSE.txt within those directories


double yum :)

Re: 0AD OpenSource Historical RTS (yummy art)

Posted: 21 Jan 2010, 20:00
by SerjnDestroy
SeanHeron wrote:Would have been nice to necro this thread :P.
Yeah, sorry man, I searched and searched but couldn't find the old thread. Guess I should have done it manually

Re: 0AD OpenSource Historical RTS (yummy art)

Posted: 21 Jan 2010, 20:02
by KaiserJ
i notice they are appealing for votes on their main page.

perhaps spring mods should do this as well?

Re: 0AD OpenSource Historical RTS (yummy art)

Posted: 21 Jan 2010, 20:15
by Teutooni
we intend to provide both Windows and Linux versions of 0 A.D.
Double yum indeed.

Re: 0AD OpenSource Historical RTS (yummy art)

Posted: 23 Jan 2010, 10:03
by JohannesH
Anybody have info on how this actually plays? Sounds a bit like AoE judging by their site which doesnt sound too promising to me :(

Also 6 (and more later) different armies sounds really hard to balance... Reduces mapping possibilities so much.

Re: 0AD OpenSource Historical RTS (yummy art)

Posted: 23 Jan 2010, 11:09
by SerjnDestroy
It doesn't really play yet, they need gameplay devs! And I don't think balance would be such a big problem when it comes to maps.. And if it is just limit maps to one or two factions, easy as that

Re: 0AD OpenSource Historical RTS (yummy art)

Posted: 23 Jan 2010, 20:05
by Gertkane
JohannesH wrote:Anybody have info on how this actually plays? Sounds a bit like AoE judging by their site which doesnt sound too promising to me :(

Also 6 (and more later) different armies sounds really hard to balance... Reduces mapping possibilities so much.
AoE2 still holds its ground when MP is considered. If 0AD plays out with a similar flow as AoE2 and the engine is easily moddable then this will definitely be very good.