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Mappers Inspiration thread.
Posted: 20 Jan 2010, 21:51
by smoth
http://www.wired.com/wiredscience/2009/ ... gallery-1/
So I'll start. Above is a link to some really cool aerial shots of some desserts.
Inspiration
Posted: 20 Jan 2010, 21:53
by zwzsg
There's a mispelling in your thread title. There already were Spring maps made after such inspiration. They were awful!
Re: Mappers Inspiration thread.
Posted: 20 Jan 2010, 22:01
by smoth
Re: Mappers Inspiration thread.
Posted: 20 Jan 2010, 22:54
by Jazcash
Re: Mappers Inspiration thread.
Posted: 20 Jan 2010, 22:58
by KaiserJ
8x8, 16 way ffa!
Re: Mappers Inspiration thread.
Posted: 20 Jan 2010, 23:03
by CarRepairer
KaiserJ wrote:
8x8, 16 way ffa!
You rock!
Re: Mappers Inspiration thread.
Posted: 20 Jan 2010, 23:43
by Gota
Supcom has some very nice concepts..
Usually their heightmap simplicity good curves and concept is what makes them so appealing and playable.
Re: Mappers Inspiration thread.
Posted: 17 Feb 2010, 14:30
by HeadHunter
Hey! I had a very insane idea of making series of highly interactive maps (e.g. having some natural disasters like earthquakes built-in or doom-timer or maybe unit-activated triggers). For all this there is a bad need of documentation/example how it can be done (how to make spring read scripts that will do all this). If someone knows how to do that and posts it here that would be cool inspiration!
Re: Mappers Inspiration thread.
Posted: 17 Feb 2010, 15:00
by Jazcash
HeadHunter wrote:Hey! I had a very insane idea of making series of highly interactive maps (e.g. having some natural disasters like earthquakes built-in or doom-timer or maybe unit-activated triggers). For all this there is a bad need of documentation/example how it can be done (how to make spring read scripts that will do all this). If someone knows how to do that and posts it here that would be cool inspiration!
KP have a few active maps I think.
Re: Mappers Inspiration thread.
Posted: 17 Feb 2010, 15:13
by HeadHunter
JAZCASH wrote:
KP have a few active maps I think.
Can you name one?
Re: Mappers Inspiration thread.
Posted: 17 Feb 2010, 15:16
by Beherith
Palladium
Re: Mappers Inspiration thread.
Posted: 17 Feb 2010, 15:17
by Pxtl
The big one is Palladium. Dunno if Z made any others.
Re: Mappers Inspiration thread.
Posted: 17 Feb 2010, 15:22
by HeadHunter
Ok, thank you. Gonna check out. If something works out gonna post guidelines here.
Re: Mappers Inspiration thread.
Posted: 17 Feb 2010, 15:26
by Beherith
Also, if your looking for visual effects, take a look at the scripts in Mercury-v1. It has an earthquake (faked by camshake) and an active volcano (only erupts at 13 minutes ingame time).
You can easily adapt snow gadget to firestorm, and the fog gadget to look more smoke like.
Re: Mappers Inspiration thread.
Posted: 17 Feb 2010, 19:58
by SirArtturi
Yes and if you get Arghs World Builder you find pretty nice lava and smoke animations... Though im not sure how he has licensed them...
Re: Inspiration
Posted: 18 Feb 2010, 10:09
by hunterw
zwzsg wrote:There's a mispelling in your thread title. There already were Spring maps made after such inspiration. They were awful!
hey! lake yoa from the OP is pretty fucking rad:
http://upload.wikimedia.org/wikipedia/c ... _Serir.jpg
http://upload.wikimedia.org/wikipedia/c ... c_Yoa2.jpg
http://fotosa.ru/stock_photo/Roam/p_2834431.jpg

Re: Mappers Inspiration thread.
Posted: 26 Feb 2010, 23:46
by FireStorm_
I felt these inspirations miss something. Especially the landscapes. I started searching for an example of a map that does has this 'something' they might miss.
The search terms "Gimmick" and "map" came to mind and the 8th picture google showed me I recognised as a RTSmap. I clicked it and it brought me here:
http://www.halowars.com/GameInfo/maps/crevice.aspx
I don't care especially much for Halo, but i wanted to show this page because one sentence struck me as accurate. It said what i was also trying to formulate:
Good maps are often built around a "gimmick," some game play function or activity that needs to be supported or encouraged.
Re: Mappers Inspiration thread.
Posted: 17 Mar 2010, 04:31
by oksnoop2