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Wreckage transportability
Posted: 09 Sep 2005, 11:32
by colorblind
Have you ever played a game in which you wanted to resurrected a former battlefield, but all your farks / necros got shelled to pieces? Well I have, and I can tell you it ain't pretty.
So I wondered if it can be made possible to transport wreckages to some other location and rez' them there. This would be particularly nice for a few wreckages that take an enormous time to rez (e.g. krogoths).
Posted: 09 Sep 2005, 11:49
by Gnomre
Hmm... I have mixed feelings. Part of the excitement of TA and its offshoot mods was not only struggling over metal patches, but fighting over wreckage fields from previous skirmishes as well. By transporting the wreckage to you... it just makes it seem too easy to me.
However, I can see where it would have a useful application. Say you're playing WD, and instead of having reclaim abilities on engineers, you have the ability to repair wrecked tanks. It would be logical to be able to transport those back to your base, and would make an excellent gameplay option. I don't know that such a play style would fit in any OTA-based mod, though.
One thing is certain, though--the wreckage should follow the same rules for transport as its parent unit. An Atlas/Valk can't lift a Krog in life, so it surely can't in death.
Posted: 09 Sep 2005, 12:29
by Triaxx2
Agreed, just add a Cantbetransported=1; line to the corpse file.
Posted: 09 Sep 2005, 12:47
by colorblind
Offtopic:
Gnome wrote:One thing is certain, though--the wreckage should follow the same rules for transport as its parent unit. An Atlas/Valk can't lift a Krog in life, so it surely can't in death.
You haven't played XTA much, have you? 'Cause in XTA kroggies can be airlifted.
Ontopic:
Hmm you're probably right about the gameplay part. But I imagine it can also be a pain in the ass to get your atlas to and from the battlefield in one piece if the enemy has some fighters around. Imho it would just make a fun addition to the gameplay.
And of course the wreckage transportability should follow the same rules as for the unit it previously was.
Posted: 09 Sep 2005, 13:15
by Gnomre
Mmm, I knew XTA krogs could be transported before, but I thought they had fixed that in recent versions. Sounds pretty nasty.
Posted: 09 Sep 2005, 17:27
by GrOuNd_ZeRo
Don't you mean Canbetransported=0;?
in WD it would be great if corpses could be transported! so we can have battlefield recovery units, ofcourse they would be ressurected too.
good suggestion here.
Posted: 09 Sep 2005, 22:48
by Doomweaver
This is an awsome idea. How about transport ships? Pick up 20 corpses, bring em back to safer distances, and you suddenly have 20000 metal!
EDIT: Wait, can transport ships load up other ships?
Posted: 10 Sep 2005, 01:16
by FLOZi
GrOuNd_ZeRo wrote:Don't you mean Canbetransported=0;?
in WD it would be great if corpses could be transported! so we can have battlefield recovery units, ofcourse they would be ressurected too.
good suggestion here.
no, it IS cantbetransported=1;

Posted: 10 Sep 2005, 04:01
by Warlord Zsinj
I agree with gnome; put the option in so that it can be included for mods if they want, but don't make it standard for OTA. You XTA boys should also be a bit wary of it; fighting over wreckage is an essential part of TA strategy. The flow of the game is largely determined by wreckage fields.
Posted: 10 Sep 2005, 10:14
by Min3mat
yeah agreed wreckage wars are so cool on OTA maps with little metal (pincushion/CC etc) =) even as xta =D
Posted: 10 Sep 2005, 10:20
by Kixxe
I don't reclaim so many corpses myself(mostly becuase i don't have a chance to do it), but i like this idea.
Hey, move some peewee corpses, and make a free passage! Or move them so they become Like DT. ^.^
EDIT: Wait, can transport ships load up other ships?
No, but if you put a cantbetransported=1; in them they can. They are talking about adding that to corpses, some way or another.
Posted: 10 Sep 2005, 10:35
by Gnomre
Erm, Cantbetransported=1; makes it so units CAN'T be transported, not the other way around. No ships have this tag, it's just that there are no OTA transports that are set to pick up units as big as ships. There are several third party level 2 air transports, most notably the AMD ones, which can transport ships.
Posted: 15 Sep 2005, 00:37
by CaptainMaim
Speaking of wreckages and moving them and what all... I've always wanted to see aircraft (Particularly the ones that go spinning down into the ground) leave corpses. I mean there's basically no record in TA of any air battles. And those are also extremely cool.
Speaking of air transports:
I'd kinda like to see the unit an air transport was holding fall out of it's grasp and splat down on the ground. Leaving a corps if possible.. I mean either that or some of that useless crumbly debris and a bunch of bits to watch as they go flying in all directions. Ya know, like when a unit gets hit too hard and explodes instead of just falling over into a heap.
I like the idea of moving corpses... Making amusing DT's... Stock piling bodies for future use... Such as a bunch of resurrectors hiding in a stolen burnt out base and waiting to raise it up to avoid any pesky fighter sweeps. I mean it only takes one resurrector and a few corpses of resurrectors and you've got yourself an instant force to start over with.
Resurrection wars are fun! (Try killing a base with nothing but the undead.. It's tough but it's very funny to see an enemy kbot die and then get up and attack his makers. Though in OTA this was a lot easier as you could also resurrect the shrapnel left from splattered units.) Such things are made far simpler when an existing battle field can be imported rather than just stumbled upon. Just my thoughts.
Posted: 15 Sep 2005, 15:30
by zwzsg
Making wreckage transportable only if they have a special tag and don't have a footprint too big for the transport sounds like a good idea.
Posted: 16 Sep 2005, 02:28
by FireCrack
It would be nice if an air transport could define what units it could carry, so you'd need a heavier air transport to carry say... a korgoth..
For mods ofcourse.
Posted: 16 Sep 2005, 02:44
by Gnomre
You can. It's based on footprint size, however. You could be more choosy by using advanced scripting via unit heights, though.