SEAD bombers and AA changes.
Posted: 14 Jan 2010, 15:29
There is a problem with air and AA. Either AA shuts down air completely and quickly, or it does not counter strongly enough and air becomes incredibly powerful if you switch into it, force the enemy to waste on AA, then switch out (As you must, before it becomes useless from too much AA).
It may be better if, while AA is strong enough to shut down bombers and most fighters, there is an answer that air can field to AA. This allows AA to be strong enough to counter while not making Air redundant the moment it goes up.
This would be an anti-anti-air-air unit (SEAD). This might seem supremely odd, but it basically follows the same pattern with air and AA. If you are facing a ground opponent, you make bombers and rape. If you are facing an air opponent, you make fighters, which allows you to try and wrest air superiority but until you do, any bomber you make will get sniped quickly and is a fighter you arent making. It becomes a wrestle for air superiority so you can make the bombers to support the ground players.
Once enemy AA goes up, a SEAD unit (a high HP, perhaps fast moving or cloaking or EMP or something else) capable of nuetralizing AA or operating within AA areas (but not, otherwise, anywhere near as strong as regular bombers) would allow players to take out AA within an area.
The problem of tailoring such a unit to taking out all AA is, of course, that AA comes in many forms- strat bombers are best vs jethros while prec bombers are best vs flaks. SEAD bombers could at least be tailored to take out static AA, though. They should almost certainly be killed by fighters though, since they are harder to counter with land AA.
One of the other things id like to do with AA (at least in 1faction) is to de-emphasize the role of defenders and instead focus on more expensive higher level spot AA, that will protect an area but can be taken out by a prescision land or SEAD strike. Something in the 200-500 cost range, with missiles or hitscan lasers so it doesnt suffer from the gunship-pwn problem, but is rather suited perfectly to kill bombers and fighters.
It should probably not be popup because, as interesting as popup AA is, they preclude the possiblity of taking it out with a land assault or prescision artillery strike.
Thoughts/comments/suggestions etc.
It may be better if, while AA is strong enough to shut down bombers and most fighters, there is an answer that air can field to AA. This allows AA to be strong enough to counter while not making Air redundant the moment it goes up.
This would be an anti-anti-air-air unit (SEAD). This might seem supremely odd, but it basically follows the same pattern with air and AA. If you are facing a ground opponent, you make bombers and rape. If you are facing an air opponent, you make fighters, which allows you to try and wrest air superiority but until you do, any bomber you make will get sniped quickly and is a fighter you arent making. It becomes a wrestle for air superiority so you can make the bombers to support the ground players.
Once enemy AA goes up, a SEAD unit (a high HP, perhaps fast moving or cloaking or EMP or something else) capable of nuetralizing AA or operating within AA areas (but not, otherwise, anywhere near as strong as regular bombers) would allow players to take out AA within an area.
The problem of tailoring such a unit to taking out all AA is, of course, that AA comes in many forms- strat bombers are best vs jethros while prec bombers are best vs flaks. SEAD bombers could at least be tailored to take out static AA, though. They should almost certainly be killed by fighters though, since they are harder to counter with land AA.
One of the other things id like to do with AA (at least in 1faction) is to de-emphasize the role of defenders and instead focus on more expensive higher level spot AA, that will protect an area but can be taken out by a prescision land or SEAD strike. Something in the 200-500 cost range, with missiles or hitscan lasers so it doesnt suffer from the gunship-pwn problem, but is rather suited perfectly to kill bombers and fighters.
It should probably not be popup because, as interesting as popup AA is, they preclude the possiblity of taking it out with a land assault or prescision artillery strike.
Thoughts/comments/suggestions etc.