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Metal Fatigue! Mod

Posted: 14 Jan 2010, 14:37
by MadSilence
Hello=)

I'm kinda new here. But I love the SpringEngine and all it stands for!

I was wondering. Is there anyone who remeber or played Metal Fatigue the game? The game was superb at the time and stil is. It's still quite playable too! But vaguely on XinXP.

My question is, is there anyone that are making a mod for SPring based on MF? Or is anyone about to start one?

=)

Re: Metal Fatigue! Mod

Posted: 14 Jan 2010, 15:17
by Master-Athmos
Afaik nobody works on a real clone of it. It also was discussed here some time ago - use the search function to find the respective topics about it...

Re: Metal Fatigue! Mod

Posted: 14 Jan 2010, 15:28
by smoth
good luck.

Re: Metal Fatigue! Mod

Posted: 14 Jan 2010, 16:05
by Pendrokar
I was - http://springrts.com/phpbb/viewtopic.php?f=14&t=14387

But I wasn't an RTS fan and also tried avoiding copyright infringement. :P

Re: Metal Fatigue! Mod

Posted: 14 Jan 2010, 16:15
by MadSilence
Hey Pendrokar. You were good on the way :D

OKay. the copy thing, Do you think it still is in place? the game is from 2000 and they never planed on making a second version of it. And if you mail the Zono or whatever I'm sure they wont mind :D

Would be really cool if you were to restart the MF project. I would have helped you as much as i could tho=)

Re: Metal Fatigue! Mod

Posted: 14 Jan 2010, 16:23
by smoth
doesn't have to be metal fatigue just similar...

Re: Metal Fatigue! Mod

Posted: 14 Jan 2010, 17:01
by Pxtl
Metal Fatigue (or any modular-units mod) would be challenging in the Spring engine - many things about a unit aren't really meant to be modified.

Re: Metal Fatigue! Mod

Posted: 14 Jan 2010, 17:10
by FLOZi
Pxtl wrote:Metal Fatigue (or any modular-units mod) would be challenging in the Spring engine - many things about a unit aren't really meant to be modified.
ORLY

Code: Select all

local composite = {{arm1, 0, "mybot1_arm1"},
		            {arm2, 0, "mybot1_arm2"},}

function script.Create()
	local x,y,z = GetUnitPosition(unitID)
	for i=1, #composite do
		composite[i][2] = CreateUnit(composite[i][3], x, y, z, 0, myTeam)
		if composite[i][2] then
			Spring.UnitScript.AttachUnit(composite[i][1], composite[i][2])
		end
	end
end
:o

Although YA, RLY. It would be challenging to do it - but not impossible.

Re: Metal Fatigue! Mod

Posted: 14 Jan 2010, 17:11
by Gota
Hmmm and how about making 3 levels of play?
I mean metal fatigue had underground normal terrain and sky.
3 different levels of playing.
How would that be accomplished in spring..

Re: Metal Fatigue! Mod

Posted: 14 Jan 2010, 17:25
by smoth
I wish spring had underground :(

Re: Metal Fatigue! Mod

Posted: 14 Jan 2010, 18:13
by Pxtl
@FLOZi

Well, with the "add on units and attach them" approach, you'll also have to handle the secondary units' health and hitspheres - like I said, challenging. Weapons are another challenging mess - can a unit's primary weapon be redesigned on-the-fly? I know you can change various stats, as Micro Modules demonstrates.

Re: Metal Fatigue! Mod

Posted: 14 Jan 2010, 18:26
by Tribulex
omg lua unit scripts makes this alot more possible. im so happy im going to remake my mobile factory only with more awesome!

Re: Metal Fatigue! Mod

Posted: 14 Jan 2010, 18:46
by FLOZi
Pxtl wrote:@FLOZi

Well, with the "add on units and attach them" approach, you'll also have to handle the secondary units' health and hitspheres - like I said, challenging. Weapons are another challenging mess - can a unit's primary weapon be redesigned on-the-fly? I know you can change various stats, as Micro Modules demonstrates.
Like I agreed, it will be challenging indeed. :wink:

I just like that bit of code - nice example of how LUS can make certain things much easier. :-)

Re: Metal Fatigue! Mod

Posted: 14 Jan 2010, 20:26
by KDR_11k
MadSilence wrote:OKay. the copy thing, Do you think it still is in place? the game is from 2000
Copyrights last something like 95 years.

Re: Metal Fatigue! Mod

Posted: 14 Jan 2010, 20:42
by det
KDR_11k wrote:
MadSilence wrote:OKay. the copy thing, Do you think it still is in place? the game is from 2000
Copyrights last something like 95 years.
And copyrights after 1928 are effectively infinite.

Re: Metal Fatigue! Mod

Posted: 14 Jan 2010, 20:54
by Pendrokar
MadSilence wrote:Would be really cool if you were to restart the MF project.
I won't. I'm not into RTS anymore. Someone else of course can take over it and do changes of what he sees fit! :regret:

Not impossible to do but a lot of effort must be put into the customization system and the project itself. All I could help with is contributing sound effects. :wink: