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hide terraformed area when not scouted

Posted: 14 Jan 2010, 10:08
by manolo_
hi,

as the topic says and a known issue/problem. when u start a 1v1 u could see where the enemy starts, while his buildings change the ground, but u havent scouted that area yet. so what i want:

-hide this terraforming, if no one scouted it yet
-make it visible after some team/player scouted it

Re: hide terraformed area when not scouted

Posted: 14 Jan 2010, 10:48
by Das Bruce
That's so mtr it hurts.

Re: hide terraformed area when not scouted

Posted: 14 Jan 2010, 14:35
by Google_Frog
Still, the idea is good it's just that noone has implemented. Holding multiple heightmaps for pathing and displaying may well be to complex.

As a workaround for building terraform ground deformation can be removed from buildings.

Re: hide terraformed area when not scouted

Posted: 14 Jan 2010, 15:29
by manolo_
Das Bruce wrote:That's so mtr it hurts.
mtr?

Re: hide terraformed area when not scouted

Posted: 14 Jan 2010, 17:06
by CarRepairer
manolo_ wrote:
Das Bruce wrote:That's so mtr it hurts.
mtr?
Monthly Topic Rotation. In other words, it's been requested 9999999 times.
Google_Frog wrote:Still, the idea is good it's just that noone has implemented. Holding multiple heightmaps for pathing and displaying may well be to complex.
It's worth it. Seeing terraform changes outside LoS is a major bug in the game, as much as seeing anything else like units or features.

Re: hide terraformed area when not scouted

Posted: 14 Jan 2010, 18:22
by Tribulex
i agree with my dickbrother

Re: hide terraformed area when not scouted

Posted: 14 Jan 2010, 19:52
by Caydr
Would be very nice to have. Currently it's something that can be fixed on a per-structure basis with something I delude myself into believing is clever modding.