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Allow modders to disable typemaps

Posted: 13 Jan 2010, 19:21
by Forboding Angel
Nuff said, allow that and much less fighting will be had.

Re: Allow modders to disable typemaps

Posted: 14 Jan 2010, 19:49
by Caydr
I think Smoth was telling me a short while ago about a way to mod-side override metal maps. Ask him about it, maybe his method could be applied to this as well.

Re: Allow modders to disable typemaps

Posted: 15 Jan 2010, 04:55
by KingRaptor
I think all of the previous disputes over typemap control stems from people arguing over "mapper's rights" and "modder's rights" instead of thinking of what the player wants.

On that note, it should probably be an engine option rather than a mod option.

Re: Allow modders to disable typemaps

Posted: 15 Jan 2010, 05:53
by Saktoth
+1, Geyser has a typemap speed bonus for hovercraft, you cannot have units that move on land and the surface of the water and also play Geyser Plains without them being way too powerful.

Many other instances of this etc.

Re: Allow modders to disable typemaps

Posted: 15 Jan 2010, 05:57
by Das Bruce
LoL "mapper's rights"

Re: Allow modders to disable typemaps

Posted: 15 Jan 2010, 10:44
by Forboding Angel
Das Bruce wrote:LoL "mapper's rights"
lol what a load of ballocks.

Re: Allow modders to disable typemaps

Posted: 15 Jan 2010, 11:06
by JohannesH
Saktoth wrote:+1, Geyser has a typemap speed bonus for hovercraft, you cannot have units that move on land and the surface of the water and also play Geyser Plains without them being way too powerful.

Many other instances of this etc.
Not true, its perfectly possible to have a game which includes hovers without them being viable on geyser.

Re: Allow modders to disable typemaps

Posted: 15 Jan 2010, 19:44
by Forboding Angel
Bullshit. Try playing evo on geyser.

Re: Allow modders to disable typemaps

Posted: 15 Jan 2010, 20:15
by Tribulex
Forboding Angel wrote:Bullshit. Try playing evo on geyser.
oh my god thats hilariuos.

Re: Allow modders to disable typemaps

Posted: 15 Jan 2010, 20:22
by PicassoCT
Forboding Angel wrote:
Das Bruce wrote:LoL "mapper's rights"
lol what a load of ballocks.
AAAAALLLRIGHT, this calls for immeadiate discussion. Immediat.
Completely immersion?
Complete Immersion, that meassures must be taken, to abandon typemaps alltogether, once and for all.


Srsly, he is a evil dictator, only typemaps are in his way for absolut power (the red carpet to the throne aint that beautifull now forb, muhahaha)

Somebody stop him!

Re: Allow modders to disable typemaps

Posted: 15 Jan 2010, 21:29
by Das Bruce
what

Re: Allow modders to disable typemaps

Posted: 15 Jan 2010, 21:36
by Regret
PicassoCT wrote:Somebody stop him!
Image

Re: Allow modders to disable typemaps

Posted: 15 Jan 2010, 22:41
by lurker
JohannesH wrote:possible to have
Forboding Angel wrote:evo
I don't think that's quite a valid argument.




The reason this request could be an issue is that while some games will go out and patch geyser not to effect hovers, or they'll patch that one 5-way map to not make the water areas 0 speed, others will go out and disable typemaps EVERYWHERE and screw up legitimate map balance.

Re: Allow modders to disable typemaps

Posted: 15 Jan 2010, 23:58
by CarRepairer
lurker wrote:others will go out and disable typemaps EVERYWHERE and screw up legitimate map balance.
Because it's bad if a mod screws up map balance but not if a map screws up mod balance.

Re: Allow modders to disable typemaps

Posted: 16 Jan 2010, 00:39
by Pxtl
The darned feature never should have been implemented map-side anyways. The map should define a set of typemaps, but the actual effect of the type (road-vehicle-speed/sand-vehicle-speed/impassable/etc) should have been a mod-side file.

Re: Allow modders to disable typemaps

Posted: 16 Jan 2010, 01:24
by Regret
lurker wrote:others will go out and disable typemaps EVERYWHERE and screw up legitimate map balance.
Spring is a RTS engine, it should provide such basic functionality as controlling ones game mechanics.

Re: Allow modders to disable typemaps

Posted: 18 Jan 2010, 18:06
by CarRepairer
This is what I think of mapper's rights:

http://www.youtube.com/watch?v=lgMRwVyR-20

Re: Allow modders to disable typemaps

Posted: 18 Jan 2010, 19:17
by smoth
that is really cool. you'll have to tell me about this stuff later

Re: Allow modders to disable typemaps

Posted: 18 Jan 2010, 20:43
by PicassoCT
I in return request for us mappers the right, to deny certain mods to be played with my map, sorry, this is how heads roll.

Re: Allow modders to disable typemaps

Posted: 19 Jan 2010, 12:27
by det
Saktoth wrote:+1, Geyser has a typemap speed bonus for hovercraft, you cannot have units that move on land and the surface of the water and also play Geyser Plains without them being way too powerful.

Many other instances of this etc.
Hovers on my geyser?
It's more likely than you think

http://files.caspring.org/misc/lol.sdf
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