Odd Audio Question
Posted: 08 Jan 2010, 20:39
the probleam:
I made a unit that speaks a little when you select him
but his sound bits are a few seconds long
this means when I click on him and give him an order quickly he starts two audio frases without letting the first one finish
so it sounds like a bit of garbage as he talks over himself if I dont wait for the talking to end before giveing him the next command
so here is my question:
is there any way to make do a signal mask for audio to make him NOT speak tell his last spoken frase is finished? (I assume this is possible since Warcraft, starcraft, and just about every other rts out there works like that)
any info or segjested places to look for answers would be very appriciated
thanks for your time :)
I made a unit that speaks a little when you select him
but his sound bits are a few seconds long
this means when I click on him and give him an order quickly he starts two audio frases without letting the first one finish
so it sounds like a bit of garbage as he talks over himself if I dont wait for the talking to end before giveing him the next command
so here is my question:
is there any way to make do a signal mask for audio to make him NOT speak tell his last spoken frase is finished? (I assume this is possible since Warcraft, starcraft, and just about every other rts out there works like that)
any info or segjested places to look for answers would be very appriciated
thanks for your time :)