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Skybox creation
Posted: 05 Jan 2010, 13:58
by 1v0ry_k1ng
How do you do it? I cant find a simple explanation or tool anywhere. a guide would be suuper handy
Re: Skybox creation
Posted: 05 Jan 2010, 16:05
by Beherith
Re: Skybox creation
Posted: 05 Jan 2010, 16:12
by 1v0ry_k1ng
woop thx
Re: Skybox creation
Posted: 12 Jan 2010, 14:18
by 1v0ry_k1ng
this goes in the subforum
Re: Skybox creation
Posted: 14 Jan 2010, 22:24
by PicassoCT
Re: Skybox creation
Posted: 14 Jan 2010, 23:45
by Beherith
Whats the white stuff, ectoplasm?
Re: Skybox creation
Posted: 15 Jan 2010, 18:39
by PicassoCT
Beherith wrote:Whats the white stuff, ectoplasm?
a spermwhalebank
Re: Skybox creation
Posted: 22 Jan 2010, 18:52
by TradeMark
terragen can do them easily, just set aspect ratio to 1:1 and youre pretty much done
Edit: oh wait, you probably asked how to convert them into .DDS
Re: Skybox creation
Posted: 03 Feb 2010, 00:27
by PicassoCT
well i hate to get to this topic again... but how the fuck did i do my skyboxxes? I try to replicate the process and they keep crashin the engine.
i want them to be 32bit not 16 bit and i used that goddamn nvdia-tool for photoshoop, and still... it wont work.
Please no more those tutoriallinks, most of them point to outdated tutorials telling me stuff i already know, concealing stuff i want to know, and throwin even more stuff thats completely irrelevant in MY FACE!
If you consider postin, please make it a answer, which point on the menu to hit. And yes, i tried a lot of things before, resulting in epic spring crashes.
If it wasnt for the workhours-
PS: AND YES, the maps run fine without the box, so pleaze, no scapegoats (map broke it!)

Re: Skybox creation
Posted: 03 Feb 2010, 00:37
by smoth
why didn't you try the method I posted in the wiki? it works without fail.
Re: Skybox creation
Posted: 03 Feb 2010, 00:49
by PicassoCT
smoth wrote:why didn't you try the method I posted in the wiki? it works without fail.
I did, resulting in a 16-bit skybox, that looked fu- not good enough.
Re: Skybox creation
Posted: 03 Feb 2010, 01:38
by smoth
shit. Ok, well I will try and track down a better method.
Re: Skybox creation
Posted: 03 Feb 2010, 20:11
by PicassoCT
i tried alot of stuff, some things twice and again and again, and it was hours of painfull try and error, and returning sometimes too
8:8:8:8 ARGB 32bit
Cubemap with MipMaps
It works now, i also reread your tutorial again smoth and it helped at least limiting the area of try and error, when i abandoned the attempts to get it going on a 2dtexture.