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avaible animations
Posted: 04 Jan 2010, 11:36
by manolo_
hi,
sheekel told me something about whats atmo possible when u wanna animate a modell
so the areas have to be parallel and horizontal/vertical (0┬░ or 90┬░, nothing between), also turning is possible, so i wanna know if there are more ways?
Re: avaible animations
Posted: 04 Jan 2010, 13:19
by FLOZi
Consider what happens when you rotate then move along an axis.
HINT: Each pieces axes rotate around it's own origin point.
Re: avaible animations
Posted: 04 Jan 2010, 16:26
by Sheekel
the point i tried to make was that you need to avoid obvious clipping in your animations. this can be done by having parallel/perpendicular surfaces.
From what I remember manolo had a AA flak tank. the barrel was mounted on a 45 degree (rather than 90) turret, so when moving up/down it clipped into other geometry.
Havent messed around with lua anims, but from what I remember in bos/cob the available anims are:
move piece x to position x1;
turn piece x around some axis;
spin piece x around some axis;
Re: avaible animations
Posted: 04 Jan 2010, 19:56
by zwzsg
manolo_ wrote:sheekel told me something about whats atmo possible
Just like
last time, I'm gonna post soon after FLOZi to say that it is possible, you just have to add an intermediary faceless piece between your two boxes.
Re: avaible animations
Posted: 04 Jan 2010, 21:35
by Sheekel
wikify it then
Re: avaible animations
Posted: 04 Jan 2010, 21:57
by Master-Athmos
Nothing really worth of wikifying here. Just set up the hierarchy to fit your needs...