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wind generators
Posted: 03 Jan 2010, 22:23
by Gota
Why do they exceed the limits given by maps?
Sometimes Wind gens generate winds of 2 or 3 when the map's minimum is 5.
Re: wind generators
Posted: 03 Jan 2010, 23:55
by Tribulex
Maybe you are mistake. The map winds effect windmills and wind turbines. Wind generators MAKE wind, instead of HARVESTING it. Ask any good old dutchie.
Re: wind generators
Posted: 04 Jan 2010, 00:11
by Gota
Perhaps you can NOT post if you dont know what is being talked about?
That is their name in all the TA mods.
Re: wind generators
Posted: 04 Jan 2010, 00:29
by Llamadeus
When the wind changes direction wind generators don't produce at full capacity until they finish turning.
Re: wind generators
Posted: 04 Jan 2010, 00:32
by Tribulex
Llamadeus wrote:When the wind changes direction wind generators don't produce at full capacity until they finish turning.
Due to head winds, yes.
Re: wind generators
Posted: 04 Jan 2010, 03:07
by Pako
Wind generators generate at 100% efficiency but wind strenght vector is shortened towards the middle of the period where wind is changing.
This result to the real wind average being about (1-2/pi)*(minWind+maxWind) so the real wind average is about 20% less than the arithmetic average.
Re: wind generators
Posted: 04 Jan 2010, 03:11
by Gota
Thx
Re: wind generators
Posted: 04 Jan 2010, 03:28
by Pxtl
Pako wrote:Wind generators generate at 100% efficiency but wind strenght vector is shortened towards the middle of the period where wind is changing.
This result to the real wind average being about (1-2/pi)*(minWind+maxWind) so the real wind average is about 20% less than the arithmetic average.
... now I see why the CA guys redid the wind system from scratch in Lua. Holy balls, how were players/mappers supposed to know about this?
Re: wind generators
Posted: 04 Jan 2010, 03:50
by Gota
Pxtl wrote:
... now I see why the CA guys redid the wind system from scratch in Lua.
Oo
Re: wind generators
Posted: 04 Jan 2010, 07:04
by Neddie
If I recall, all they did was limit max and min.
Re: wind generators
Posted: 04 Jan 2010, 15:19
by Pxtl
neddiedrow wrote:If I recall, all they did was limit max and min.
There's also the "altitude increases minimum" feature.
Re: wind generators
Posted: 04 Jan 2010, 18:00
by Neddie
Still not a complete rehaul of the system, but rather, an addition to it.
Re: wind generators
Posted: 04 Jan 2010, 20:34
by CarRepairer
neddiedrow wrote:If I recall, all they did was limit max and min.
In order to limit the max and min it actually required writing new wind code. I did my best to emulate the cycles of Spring's wind behavior (change every 30 seconds, and spend 10 seconds to transition to next wind speed). The only thing I pull from Spring is the direction of the wind which is then used for the purely visual windmill direction.
http://trac.caspring.org/browser/trunk/ ... ontrol.lua
A side note about the stupid semantic arguments: Wind Generator is obviously a short way to say Wind-Powered Generator. Quit being nitpicky.
Re: wind generators
Posted: 05 Jan 2010, 06:57
by Tribulex
new tech idea:
wind powered wind generator! It uses the power of the wind to create MORE WIND. This makes your windmills grind wheat faster, thus producing more energy!