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Minimaps
Posted: 01 Jan 2010, 17:35
by Gota
Water is not represented on the minimap so If I want water to be seen i need to include an extrnal minimap.
Can someone please explain how I include an external minimap with my map?
I compile my map right.
Than i unzip it and i need to include a screen cap of my map but at what size?what format?and when i compress it back,If i use 7zip I need to use maximum compression with the solid archive option?
Its important to have all the details otherwise I dont know where the issue lies.
Re: Minimaps
Posted: 01 Jan 2010, 17:39
by Auswaschbar
Gota wrote:If i use 7zip I need to use maximum compression with the solid archive option?
Lobbies have problems with solid archives, and gain in compression efficiency is minimal. But like all compression options, its a tradeoff between size and initial loading speed (note that ingame speed is not affected by the compression / solidness).
Re: Minimaps
Posted: 01 Jan 2010, 17:56
by Gota
Auswaschbar wrote:Gota wrote:If i use 7zip I need to use maximum compression with the solid archive option?
Lobbies have problems with solid archives, and gain in compression efficiency is minimal. But like all compression options, its a tradeoff between size and initial loading speed (note that ingame speed is not affected by the compression / solidness).
I was asking how to properly add an external minimap file to the archive of a map..
Re: Minimaps
Posted: 01 Jan 2010, 17:58
by Beherith
I dont recall how to do external, but you can internalize it:
Draw your minimap, save it as mini.bmp in compile folder and set it to read only. Then compile again as normal.
Re: Minimaps
Posted: 01 Jan 2010, 17:59
by Gota
Beherith wrote:I dont recall how to do external, but you can internalize it:
Draw your minimap, save it as mini.bmp in compile folder and set it to read only. Then compile again as normal.
Does the size of the minimap bmp matter?
Re: Minimaps
Posted: 01 Jan 2010, 18:03
by Beherith
1024 squared iirc
Re: Minimaps
Posted: 01 Jan 2010, 18:23
by Gota
Cool,thx,will try.
I wanna redo some of my former maps.
Re: Minimaps
Posted: 01 Jan 2010, 19:03
by Satirik
Auswaschbar wrote:UnitSync has problems with solid archives, and gain in compression efficiency is minimal. But like all compression options, its a tradeoff between size and initial loading speed (note that ingame speed is not affected by the compression / solidness).
fixed
Re: Minimaps
Posted: 01 Jan 2010, 23:34
by Gota
Behe your advice didnt work for me.