Page 1 of 1

NOTA 1.61 crashes Spring

Posted: 01 Jan 2010, 10:20
by Argh
Can somebody with more experience reading crash reports take a look into this? I was just wanting to mess with NOTA 1.61, see the game and the new mission builder, and every time I ran the mission, the engine crashed when viewing the Units in NOTA.

There are lots of errors, and I'll see if fixing the sounds corrects the crash, but I'm really not sure what's wrong here.

[EDIT]I have reinstalled 0.8.5.2; that crash was from a Buildbot version. Here's another Infolog.[/EDIT]

Re: NOTA 1.61 crashes Spring

Posted: 01 Jan 2010, 11:02
by bartvbl
the dll that is crashing is a part of openGL.
So I suppose fixing the sound _should_ not give much improvements.

Re: NOTA 1.61 crashes Spring

Posted: 01 Jan 2010, 11:11
by Argh
Hmm, OpenGL?

Meh. Shut off LUPS, no change. Maybe because it's still using the old-skool missile trails, or something? I mean, if it was a CEG, it'd show up in Infolog at this point (IIRC, even CEGs called by projectiles that fail are now non-crashing events).

Re: NOTA 1.61 crashes Spring

Posted: 01 Jan 2010, 13:09
by bartvbl
nvoglnt.dll is a module associated with NVIDIA Compatible OpenGL ICD from NVIDIA Corporation.
I tried to translate it, but the buildbot couldn't find a stacktrace in it.
Very strange indeed... :?
edit: perhaps disabling all widgets that you edited could be a solution?
since you said you were playing around with it for a bit

Re: NOTA 1.61 crashes Spring

Posted: 01 Jan 2010, 13:20
by hoijui
the buildbot only translates spring related stack frames. these files both only contain two nvoglnt.dll stack frames each, no spring related ones.
so... best we can say, is that it is graphics related, as was already said. this together with what Arg found out (written in some other thread), that the crash happens when watching a certain unit, is probably all in hints you will get for hunting this bug.

Re: NOTA 1.61 crashes Spring

Posted: 02 Jan 2010, 05:40
by Argh
Turned everything off- LuaShaders, shadows, reflect, PBO. Started working. I'll have to go back and check, but I think it's something in LuaShaders. Just kinda threw me, is all, I haven't had serious graphics issues with the game in ages.