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Even more trees - on the fourth day of Xmas
Posted: 24 Dec 2009, 10:09
by Beherith
Hi all!
I have finally worked out a system that allows me to pump out low and med poly trees at an unprecedented rate.
So, enjoy the first ones:
http://beherith.eat-peet.net/stuff/ctrees.7z (23 trees)
5 trees of varying sizes, tricount is 1300 on largest, and 300 on smallest.
Sorry about the crappy screenie, im in a rush today:
They look very nice ingame though.
PD CC or whatever license, use them as you wish.
All kinds of non evergreen trees are possible, 5 trees takes me about 30 minutes.
Edit: added 10 more trees.
Edit: added 8 more.
Re: New trees - Xmas gift to spring
Posted: 24 Dec 2009, 12:26
by Jazcash
Dang it, was hoping for Christmas trees

Very nice anyway ^_^
Re: New trees - Xmas gift to spring
Posted: 24 Dec 2009, 12:40
by Wombat
cool, now fix bug which makes all trees white all the time

Re: New trees - Xmas gift to spring
Posted: 24 Dec 2009, 12:43
by Jazcash
Wombat wrote:cool, now fix bug which makes all trees white all the time

Wow, I thought this was only me D:
Re: New trees - Xmas gift to spring
Posted: 24 Dec 2009, 13:10
by Beherith
Dont know about that bug, post a screenie and an infolog and your system specs in help and bugs.
Also, was wondering if there is any LOD system in place for features? Since I can make the same tree in 300 and in 1300 tris, and they will look similar from a distance.
Re: New trees - Xmas gift to spring
Posted: 24 Dec 2009, 14:05
by ==Troy==
For me, personally, the trees go white whenever someone is reclaiming the tree.
works on BA NOTA XTA
Nvidia Geforce 8600M
Re: New trees - Xmas gift to spring
Posted: 24 Dec 2009, 15:04
by Wombat
i blame new engine, not mod/map/reclaiming/hardware
Re: New trees - Xmas gift to spring
Posted: 24 Dec 2009, 21:19
by Sheekel
Beherith wrote:system that allows me to pump out low and med poly trees at an unprecedented rate.
tutorial pending?
Re: New trees - Xmas gift to spring
Posted: 24 Dec 2009, 21:25
by SirArtturi
Thanks, what a nice present! Now, add it to the art modelling contest to get some action in there...
Re: More trees - on the second day of Xmas
Posted: 25 Dec 2009, 10:51
by Beherith
10 more trees, this time with 5 sizes, each have their medium (~1300) and low (~300) poly versions. One 256*512 texture.
Heres a little question:
There are four columns of these new trees on the pic. Two columns are high poly, two are low. Can you tell the difference?
Re: More trees - on the second day of Xmas
Posted: 25 Dec 2009, 11:17
by Jazcash
First 2 rows are high poly, second 2 are low poly? But yeh, too hard to tell the difference from this sort of distance which is closer than most players get to their units.
Re: More trees - on the second day of Xmas
Posted: 25 Dec 2009, 11:25
by Beherith
The ones with roots are high poly :)
Re: More trees - on the second day of Xmas
Posted: 25 Dec 2009, 12:23
by Forboding Angel
The roots are actually a really nice touch. I would like it a bit better if the trunks were darker, but lets be honest, who really gives a flying shit? NICE TREES!
Re: More trees - on the second day of Xmas
Posted: 25 Dec 2009, 12:24
by Jazcash
Beherith wrote:The ones with roots are high poly :)
Oh wait yeh, that's what I meant. Mixed the rows up in post D: Honest!
Nice stuff though.
Re: More trees - on the second day of Xmas
Posted: 25 Dec 2009, 12:30
by Beherith
I did the UVs of the textures on them like this:
On ALL of the trees, so you can cross-assign textures from groups of trees without touching upspring by just renaming the files. Or you can just easily edit them in photoshop to your desired color.
Re: More trees - on the second day of Xmas
Posted: 25 Dec 2009, 14:25
by PicassoCT
This rocks, they replace standard trees?
Re: More trees - on the second day of Xmas
Posted: 25 Dec 2009, 21:52
by hunterw
PicassoCT wrote:This rocks, they replace standard trees?
the problem with this is that standard trees for whatever reason dont seem affected by the map's light settings. looks kinda strange on maps with fruity colored lighting like all of mine

Re: More trees - on the second day of Xmas
Posted: 25 Dec 2009, 23:23
by PicassoCT
who needs photosynthesis if he has selfilumination

Re: More trees - on the second day of Xmas
Posted: 26 Dec 2009, 01:03
by AF
PicassoCT wrote:who needs photosynthesis if he has selfilumination

Mr Bean
Re: More trees - on the second day of Xmas
Posted: 26 Dec 2009, 01:34
by smoth
PicassoCT wrote:This rocks, they replace standard trees?
too high poly.