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what are the final aims?

Posted: 21 Dec 2009, 09:37
by Deutscha
hello,

i want to know what are the final aims which should be achieved til the engine's 1.0 final?

Can you tell me something about this? Or is there a roadmap or something similar?

greets

Re: what are the final aims?

Posted: 21 Dec 2009, 10:07
by Caydr
No roadmap or specific goals, basically people just do whatever they want regardless of if it breaks anything... Basically the forum is just here for me to discuss what new things to mix into orange juice for a good buzz.

Disclosure: I'm somewhat biased because I've been trying to get a dev roadmap going for 3 years.

Disclosure: Skyy Vodka is superb in orange juice.

Disclosure: I'm a douchebag.

Re: what are the final aims?

Posted: 21 Dec 2009, 10:17
by Neddie
Caydr wrote:Disclosure: I'm somewhat biased because I've been trying to get a dev roadmap going for 3 years.
Caydr wrote:biased because I've been trying to get a dev roadmap going for 3 years.
Caydr wrote:I've been trying to get a dev roadmap going for 3 years.
Caydr wrote:I've been Neddie for 3 years.
Either you've been redundant in your failure or you've deluded yourself into believing you're me.

Re: what are the final aims?

Posted: 21 Dec 2009, 10:21
by Caydr
Neddie wrote:Caydr should be able to edit his posts, quit being such a goddamn queer, Beherith...
His words, not mine.

Ugh, making me look up the rule numbers.

Felonies 1,2,3,4,6,10

-lurker

Re: what are the final aims?

Posted: 21 Dec 2009, 14:15
by Gota
Neddie,you have contributed a lot to the project and your effort is appreciated.
Caydr Maybe it would be a good idea to discuss A roadmap directly with the devs and not in public threads.
There might be some issues you are not aware of and some that the devs are not aware off but it is probably less productive to make threads about it in the forums.
I suggest pming and trying to contact them directly through the lobby.

I'm not really up to date with the conflict between caydr and the moderation team.
Whatever it is though,maybe it can be resolved in a peaceful manner so that everyone feels they got what they want?
This has spilled over to several threads already.
Maybe Caydr can be given full rights back and in exchange Caydr will promise to be a bit more square about the forum rules?
So there were some disputes about posts,we all judge these matters differently and Caydr has been away for a while.
I am sure Caydr is now more in tune with how moderation is in Spring and will follow the rules closer.
Since this has crossed over to personal lines maybe a different moderator can get involved instead of those that have a conflict with Caydr and resolve htis in PM?

Re: what are the final aims?

Posted: 21 Dec 2009, 14:17
by Jazcash
Spring will never reach 1.0. Ever.

Re: what are the final aims?

Posted: 21 Dec 2009, 14:22
by Auswaschbar
Version numbers are nothing but smoke and mirrors.

Re: what are the final aims?

Posted: 21 Dec 2009, 14:23
by Regret
Gota wrote:Neddie,you have contributed a lot to the project and your effort is appreciated.
Caydr Maybe it would be a good idea to discuss A roadmap directly with the devs and not in public threads.

There might be some issues you are not aware of and some that the devs are not aware off but it is probably less productive to make threads about it in the forums. I suggest pming and trying to contact them directly through the lobby.

I'm not really up to date with the conflict between caydr and the moderation team. Whatever it is though,maybe it can be resolved in a peaceful manner so that everyone feels they got what they want? This has spilled over to several threads already. Maybe Caydr can be given full rights back and in exchange Caydr will promise to be a bit more square about the forum rules?

So there were some disputes about posts,we all judge these matters differently and Caydr has been away for a while. I am sure Caydr is now more in tune with how moderation is in Spring and will follow the rules closer. Since this has crossed over to personal lines maybe a different moderator can get involved instead of those that have a conflict with Caydr and resolve htis in PM?
You mean rehabilitation instead of imprisonment/punishment? MADNESS!

Also I restructured your post a bit for better readability.

Re: what are the final aims?

Posted: 21 Dec 2009, 14:31
by hoijui
Auswaschbar wrote:Version numbers are nothing but smoke and mirrors.
this
Richard Feynman - educator & physicist (1918 - 1988) wrote:You can know the name of a bird in all the languages of the world, but when you're finished, you'll know absolutely nothing whatever about the bird... So let's look at the bird and see what it's doing -- that's what counts. I learned very early the difference between knowing the name of something and knowing something.

Re: what are the final aims?

Posted: 21 Dec 2009, 16:40
by AF
I propose we radically improve our image to the outside world by prefixing our next version number with the number 1, so it looks less unfinished to developers...

Re: what are the final aims?

Posted: 21 Dec 2009, 16:44
by Gota
AF wrote:I propose we radically improve our image to the outside world by prefixing our next version number with the number 1, so it looks less unfinished to developers...
+1
Why not?

Re: what are the final aims?

Posted: 21 Dec 2009, 17:03
by Caydr
Because then AF will criticize you for jumping a full version number arbitrarily, even if you just implemented a completely new effects system before anyone else had even figured out how to use it.

Disclosure: That happened.

Disclosure: I'd like "Disclosure: I'm a douchebag" added to my signature please.

Disclosure: I know I can add that myself but it won't appear in the forum.

Disclosure: I know signatures have been globally disabled.

Disclosure: I think I'll just add "Disclosure: I'm a douchebag" to all pertinent posts myself, so no need to concern yourself with it.

Disclosure: Shit, I can't do that because I can't edit my posts.

Re: what are the final aims?

Posted: 21 Dec 2009, 17:07
by Jazcash
If you want a playerbase, you need to make it nub friendly.

For one thing, I suggest the lobbies automate all the command processes and use some nice buttons or menu options instead.

For example, if you're a channel op, just right clicking somebody's name in the channel should bring up a bunch of options such as mute, kick, ban etc.

And there's another thing, we were promised uberserver fucking ages ago now and still no sign... Could you at least implement a proper ban command until uberserver is released?

Oh and if we actually made some people who spend most the time in the lobby talking instead of doing stuff or playing games, we could actually get a decent support team.

Having to wait hours for a response is ridiculous in an instant message system. Also, that would reduce the number of "HELP ME I'M BROKEN" threads on the forums.

Here's my proposal of structure:
  • 1: Fix bugs and any major issues
  • 2: Polish any half working or useless features up
  • 3: Add new features and do what you like

Re: what are the final aims?

Posted: 21 Dec 2009, 18:23
by zerver
We may see 1.0 but the engine will never be final. I never use version numbers in the software I make, prefer to use dates instead.

This post is V2009.12.21a.

Re: what are the final aims?

Posted: 21 Dec 2009, 18:28
by lurker
Did you not notice the times uberserver was in place for a day or two?

Re: what are the final aims?

Posted: 21 Dec 2009, 18:29
by Jazcash
We should use some kinky names instead.

Spring: Bondage Version.

Re: what are the final aims?

Posted: 21 Dec 2009, 18:35
by JohannesH
Old stuff not breaking with new releases would be pretty cool.

Re: what are the final aims?

Posted: 21 Dec 2009, 19:49
by 1v0ry_k1ng
a shiny easy frontend = spring becomes second to god alone

Re: what are the final aims?

Posted: 21 Dec 2009, 19:56
by koshi
Image

Re: what are the final aims?

Posted: 21 Dec 2009, 20:23
by AF
Image