Page 1 of 2

New 16 player map - Lost v1

Posted: 20 Dec 2009, 17:22
by Beherith
Its that time again:
16 players, bit porcy.
Thanks to smoth for mapoptions so now it has snow, fog, wet and day and night.
Heightmap 100% world machine, some of texture as well.


Image
Image
Image
Image
Image

http://www.springfiles.com/show_file.php?id=2427

edit: ima edit this post to prove a point.

Re: New 16 player map - Lost v1

Posted: 20 Dec 2009, 18:14
by Jazcash
Another sexy map. How do the different climates come into play? Are they controlled via map options or what?

Re: New 16 player map - Lost v1

Posted: 20 Dec 2009, 18:23
by zwzsg
JAZCASH wrote:How do the different climates come into play? Are they controlled via map options or what?
Image

Re: New 16 player map - Lost v1

Posted: 20 Dec 2009, 18:28
by Auswaschbar
Map is closed due to lua

Re: New 16 player map - Lost v1

Posted: 20 Dec 2009, 18:43
by Forboding Angel

Re: New 16 player map - Lost v1

Posted: 20 Dec 2009, 20:29
by very_bad_soldier
What can I say? Awesome as usual.

I would really like to see how your maps would look like if you could actually use SM3.

Re: New 16 player map - Lost v1

Posted: 20 Dec 2009, 22:16
by Jazcash
Just played on this map. It's sexy, but hell is it porcy D: Didn't like how the gameplay turned out tbh :(

Re: New 16 player map - Lost v1

Posted: 20 Dec 2009, 22:43
by JohannesH
More porcy maps for BA is good, but not with 8 player teams

Re: New 16 player map - Lost v1

Posted: 20 Dec 2009, 22:52
by thesleepless
hmm i get a continuous lua error when fog is enabled.

[ 4870] LuaRules::RunCallIn: error = 2, DrawScreenEffects, [string "LuaRules/Gadgets/gui_dualfog_gadget.lua"]:500: attempt to compare number with nil

Re: New 16 player map - Lost v1

Posted: 20 Dec 2009, 23:01
by Beherith
sleepless, ill look into it. You on ati or running in dual screen mode or have old gfx card?

VBS: sm3 would result in a very different kind of map. Some of the texture tricks like like heightlines would be very expensive, but others like pre burnt lightmaps would be tons cheaper and more awesome.

Re: New 16 player map - Lost v1

Posted: 20 Dec 2009, 23:11
by zwzsg
thesleepless wrote:hmm i get a continuous lua error when fog is enabled.

[ 4870] LuaRules::RunCallIn: error = 2, DrawScreenEffects, [string "LuaRules/Gadgets/gui_dualfog_gadget.lua"]:500: attempt to compare number with nil
Smoth's fog does that. Switch off the fog.

Re: New 16 player map - Lost v1

Posted: 20 Dec 2009, 23:15
by thesleepless
Beherith wrote:sleepless, ill look into it. You on ati or running in dual screen mode or have old gfx card?
nope, newish nvidia GeForce 9800 GT linux 64bit single screen

Re: New 16 player map - Lost v1

Posted: 20 Dec 2009, 23:39
by Gota
Nice map.
Being able to change its environment makes it several times better.

Re: New 16 player map - Lost v1

Posted: 21 Dec 2009, 03:16
by Forboding Angel
Forboding Angel wrote:Maek paost: http://www.springinfo.info/wp-login.php
*Ahem* :-)

Re: New 16 player map - Lost v1

Posted: 21 Dec 2009, 06:05
by hunterw
Beherith wrote: 16 players, bit porcy.
Has all the makings to become uberpopular 8)

I'm gonna have to get the wet version and take a screeny with my waterabsorb settings. Good waterabsorb really shows off all the height variation that's going on under there.

Re: New 16 player map - Lost v1

Posted: 21 Dec 2009, 06:35
by hunterw
welp i couldn't figure out the water settings / lightabsorb, tried

WaterSurfaceColor={0.7,0.64,0.86};
WaterPlaneColor={0.016,0.128,0.128};
WaterBaseColor={0.8,0.95,0.95};
WaterAbsorb={0.04,0.02,0.015};
WaterMinColor={0.05,0.1,0.1};
WaterSurfaceAlpha=0.1;
WaterPerlinAmplitude=0.8;
WaterPerlinLacunarity=0.3;

but for whatever reason it just turns up pure black under the water plane.

i DID fix the porciness though!

Image

idea: whenever invert heightmap is selected, the sundirection should have its x and y coordinates flipped negative of what they are

Re: New 16 player map - Lost v1

Posted: 21 Dec 2009, 07:39
by Beherith
hunterw: Im still not 100% on how this mapoptions works, but i will try that and ill tweak the water a bit too. Good idea about the waterabsorb

Forb: since I can no longer enable news bar on tasclient, i find it moot :(

Sleepless: Enable luashaders support in springsettings, and in the meantime i will fix the gadget.

There is one misplaced metal patch as well, i need to fix that on the texture.

Maybe even decrease the blueness of the snowy environments as well.

Edit:
V2 now has no skybox, after a few complaints of the looking out of place, which i kinda agree with. and v2 does not desync.

The metal patches are still 1.8, to slightly discourage fast tekking, but im not sure they are reaching the desired effect, so I might just bump up to 2.0

Re: New 16 player map - Lost v1

Posted: 21 Dec 2009, 07:40
by 1v0ry_k1ng
Beneath the lay of these lands lies a terrible truth

[snip]

Re: New 16 player map - Lost v1

Posted: 21 Dec 2009, 07:41
by Beherith
Aww man, please remove that. Someone destroyed my perception of nuclear winter the same way :(

Re: New 16 player map - Lost v1

Posted: 21 Dec 2009, 07:45
by Peet
IK has been forever scarred by hunterw