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Neutron
Posted: 19 Dec 2009, 07:13
by babbles
Seriously, like, what the hell?
I've known and spoken about the bug before, but I was only told "it runs out of fuel", I mean, come on, really, why?
What I'm asking is, why does the Core Neutron (mini nuke), drop out of the sky about 3/4 of the way to its target.
I'd understand (to an extent) if the Arm Stunner did the same, but despite them having the same range the Stunner's missle goes all the way while the Neutron just kinda, well, plumits.
If the Arm Stunner can fire to maximum range, why can the Neutron not?
Re: Neutron
Posted: 19 Dec 2009, 11:04
by TheMightyOne
i thought this bug was map related O_o you sure its like this on every map? if so it should be an easy fix
Re: Neutron
Posted: 19 Dec 2009, 12:15
by FaerieWithBoots
Re: Neutron
Posted: 19 Dec 2009, 15:37
by babbles
Yes, it is ancient, it was around a long time ago, I remember asking Nor about it, and watching that replay reminded me of it.
It may be map related, but it failed on that replay, I tested it on Tabula, I've seen it do it on others.
The point still stands, even if it is map related, Stunner can do it, why can Neutron not?
Re: Neutron
Posted: 21 Dec 2009, 08:02
by 1v0ry_k1ng
probably just means the weapontime=; needs to be turned up higher
Re: Neutron
Posted: 27 Dec 2009, 20:30
by Tribulex
just load it with more fuels nubs
Re: Neutron
Posted: 03 Jan 2010, 10:39
by Spawn_Retard
it happens on extremely high gravity maps, best if it was fixed as its quite important to get the missile 100% on target first time just in case enemy gets anti, could cost the game.
Re: Neutron
Posted: 03 Jan 2010, 17:42
by Tribulex
on higher gravity it runs out of fuel faster because it take more fuel to launch against force of gravity. its basic physics but for those of you who are not educated just remember to stockpile more fuel if you cant calculate exact then overestimate.
Re: Neutron
Posted: 11 Apr 2010, 20:37
by raaar
has this been fixed?
Re: Neutron
Posted: 12 Apr 2010, 19:10
by Spawn_Retard
no it hasnt, happened on floris's new map.
PLEASE FIX
Re: Neutron
Posted: 16 Apr 2010, 20:44
by Deadnight Warrior
XTA Pimped Edition 9.601
http://filebin.ca/hwujnv/XTAPEV9601ns.sd7 or
http://filebin.ca/hwujnv
-now semi-compatible with upcoming Spring 0.82
-fixed that "onoff01" missing texture bug
-all DDS textures that didn't use compression now changed to DXT3/5 compression, some TGAs replaced with DDS, PNG textures optimized using optiPNG to reduce file size
-models that used TGA textures replaced by DDS now Hex edited to use new textures, this affects only S3O models
-all thumbs.db deleted
-fixed area_attack & mex_upgrader gadgets
-fixed CORE Neutron missile droping before range
-archive uses SD7 (LZMA) non-solid compression mode to further reduce archive size, final archive size is 27.2MB instead of 37MB when using SDZ (deflate32)
more detailed change log on
http://pastebin.ca/1863618
Re: Neutron
Posted: 16 Apr 2010, 22:02
by Noruas
I approve will update.
Re: Neutron
Posted: 16 Apr 2010, 23:11
by Jools
Good job!
Re: Neutron
Posted: 17 Apr 2010, 00:04
by Deadnight Warrior
I forgot to flip the UV map of CORE Silencer. That has no impact on game other than visuals. Noruas please be noted not to do the same mistake as I did.
Re: Neutron
Posted: 17 Apr 2010, 10:45
by manolo_
good job dead, i think we need some new icons for the remodelled units and some new distance icons