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Merl destroying itself in vehicle plant

Posted: 06 Sep 2005, 12:26
by Harm
When an enemy is nearby the vehicle plant merl starts firing before it left the plant, the rocket is fired and explodes inside the plant. Merl is destroyed.

Posted: 07 Sep 2005, 08:05
by Harm
no one had this prob?

you guys should try it

Posted: 07 Sep 2005, 08:06
by Kuroneko
Harm wrote:no one had this prob?

you guys should try it
Make sure it leaves the plant. Viola.

Posted: 07 Sep 2005, 11:40
by colorblind
It should do that automatically imho. See this thread: http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2135

SY, please fix this "bug" soon!

Posted: 09 Sep 2005, 14:55
by Harm
Kuroneko wrote:
Harm wrote:no one had this prob?

you guys should try it
Make sure it leaves the plant. Viola.
what I mean that the merl gets into combat mode before it left the yard, that way it starts firing away

Posted: 09 Sep 2005, 21:31
by hrmph
Vehicles tend to get stuck in factories, espescially if your waypoint is north of them. This definitely needs to be addressed as well.

Posted: 12 Sep 2005, 15:58
by Harm
I will say it one more time.

It has nothing to do with vehicles getting stuck. Its happening the moment the merl is driving out of the plant. If at that exact moment an enemy is inside the merls range it starts firing. Since the rocket leaves the merl before the merl left the plant it explodes inside the plant, killing the merl.

Posted: 12 Sep 2005, 22:25
by 10053r
Right, but MERLS killing themselves in the factory is just a symptom of a larger problem. The larger problem is that units who are given orders in the factory will not queue those orders after the "leave factory with fire state temporarily set to hold fire" command. This gives rise to a whole host of undesireable behaviours, including MERLS blowing themselves up, and units getting stuck in factories.

Somebody with 1007 developer skillz fix this for us poor pleebs?

Posted: 12 Sep 2005, 22:56
by Min3mat
1007 skills? i.e. loot skills? dont u mean
1337 skills? i.e. elite/better than the rest skills?

Posted: 13 Sep 2005, 17:17
by FireCrack
if you control a merl and fire right away the missile will launch before the bay is opened and it is raised casuing it to explode within the launch bay.... well, probably not exactly like that, but whatever...

Posted: 13 Sep 2005, 18:23
by Kuroneko
Min3mat wrote:1007 skills? i.e. loot skills? dont u mean
1337 skills? i.e. elite/better than the rest skills?
zomg, i r teh l337 l0073r

Now thats out of my system...