TA: Final Frontier - Mod Development Thread
Posted: 06 Sep 2005, 06:51
Final Frontier Mod Development
-------------------------------------
Current Released Version v013a
Click here for the file at File Universe
Post any problems with the Mod in this forum here, hopefully to be addressed by someone.
File Naming Convention
---------------------------
final_frontier_v004a.sd7 - a: alpha b: beta r: release
Protocols
---------------------------
Each change should be documented in the changelog.txt included with the .sd7 file.
To Do List
---------------------------
- Add corpses for large ships (frigates and up) instead of just vanishing.
- Missile fighters firing plasma instead of missiles
- Get EMP Working
- Cleanup Textures on Units (Some faces missing textures)
- Stop the command ship from wandering off at startup
-------------------------------------
Current Released Version v013a
Click here for the file at File Universe
Post any problems with the Mod in this forum here, hopefully to be addressed by someone.
File Naming Convention
---------------------------
final_frontier_v004a.sd7 - a: alpha b: beta r: release
Protocols
---------------------------
Each change should be documented in the changelog.txt included with the .sd7 file.
To Do List
---------------------------
- Add corpses for large ships (frigates and up) instead of just vanishing.
- Missile fighters firing plasma instead of missiles
- Get EMP Working
- Cleanup Textures on Units (Some faces missing textures)
- Stop the command ship from wandering off at startup