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>>> New Map: King Of The Castle V2 <<<

Posted: 05 Sep 2005, 00:33
by Red Dragon
Finaly some decent textures! 8) See for yourself:

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And off course you can download the map from here:

http://www.phoenixworx.org/rd/KingOfTheCastleV2.zip

(Yes, zip with .sd7 and screenshots, sorry for that)

Posted: 05 Sep 2005, 00:35
by Zoombie
I think this might just be personal, but the skybox dosent look good to me. The orange colour dosent seem... right witht the textures. But other wize the map is pretty good!

Posted: 05 Sep 2005, 00:38
by mother
Zoombie wrote:I think this might just be personal, but the skybox dosent look good to me. The orange colour dosent seem... right witht the textures. But other wize the map is pretty good!
It doen't look like there is a skybox.... <goes and downloads>

Nope no skybox, its just the atmospheric settings in Spring.

Posted: 05 Sep 2005, 00:39
by Red Dragon
Not all battles are conducted at noon or midnight....this one is in the at sundown :)

Don't you just love the twilight zone? 8)

Posted: 05 Sep 2005, 01:55
by Zoombie
wait! I thought that the atmo was a sky box! Whats a sky box then?

Posted: 05 Sep 2005, 09:50
by aGorm
Zoombie, what is ment is its not a custom skybox. As in an external one that has been graphted in some other progey.
Spring can renedr its own Skybox useing atmospherice settings...
For instance, a map with an external sky box is acidbridge... check that one.

aGorm

Posted: 05 Sep 2005, 10:22
by Warlord Zsinj
Textures look much better. All we need are some ancient ruins features ;)

Posted: 05 Sep 2005, 18:21
by Zoombie
Well i have to say, one of my favofet things about this map, is that it is simply HUGE!

You have to play it to see just how HUGE this map is.

Posted: 05 Sep 2005, 22:35
by zwzsg
Textures are nice, but the fog is too dense for my taste.

Posted: 05 Sep 2005, 23:46
by Red Dragon
Ruins would be awesome.....they just can't be done using heightmap alone....as you could've seen i attempted to create something like barracks, but those kinda suck....

Now what would be really awesome would be REAL 3D objects, like bridges you can both cross over and underneath...

Hope pathfinding wouldn't mess that one up