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Wallpapers
Posted: 29 Nov 2009, 23:29
by Tribulex
Re: Wallpapers
Posted: 30 Nov 2009, 00:42
by smoth
Re: Wallpapers
Posted: 30 Nov 2009, 03:28
by AF
Re: Wallpapers
Posted: 30 Nov 2009, 06:06
by Forboding Angel
Why does stamper always have jagged edges around the logo and text? I've always thought that it was quite ugly and that the tool itself suffered as a result.
Re: Wallpapers
Posted: 30 Nov 2009, 06:22
by Beherith
Smoth, what detail tex are you using on the map in the last screenshot? May I ask what map as well?
Re: Wallpapers
Posted: 30 Nov 2009, 06:26
by smoth
northern mountains and it is the gundam default detail texture.
Re: Wallpapers
Posted: 30 Nov 2009, 08:38
by Jazcash
Smoth wins.
Re: Wallpapers
Posted: 30 Nov 2009, 09:50
by Tribulex
sorry but i dont like ugly scanlines and bad logo stamping on my desktop....
If i want the spring logo ill put a link to spring on my desktop eh?
Re: Wallpapers
Posted: 30 Nov 2009, 18:54
by hunterw
Re: Wallpapers
Posted: 30 Nov 2009, 19:03
by Gota
So that's how Spring looks with Nvidia.
Re: Wallpapers
Posted: 30 Nov 2009, 19:41
by Tobi
random idea: upload as screenshots with Wallpaper tag?
Re: Wallpapers
Posted: 30 Nov 2009, 21:18
by AF
Stamper uses images but those images are high resolution. The problem comes when you upload tiny pics and php does major downsampling resulting in major jaggies. Bluring helps this but people rarely turn it on, and its not as good as expected.
As for not liking scanlines, you could always erm... turn them off?
Re: Wallpapers
Posted: 30 Nov 2009, 21:53
by Tribulex
And then i could turn the logo off.
Oh wait, then whats the point?
Hunter nice shots but they are low res...
Re: Wallpapers
Posted: 30 Nov 2009, 22:23
by AF
Because stamper hosts all its own images
Re: Wallpapers
Posted: 01 Dec 2009, 01:11
by hunterw
AF wrote:
As for not liking scanlines, you could always erm... turn them off?
??
can you somehow disable mipmapping?
anyway eyah my screenys are somewhat low res and also lack fsaa. if osmeone wants to buy me a new monitor i'd be happy to make them spring wallpapers :p
PS everyone needs to press HOME key a shitload when taking pretty screenys, this ups the polys the terrain is rendered with. i usually use about 300.
Re: Wallpapers
Posted: 01 Dec 2009, 01:14
by Forboding Angel
If I started a massive screenshot repo on springinfo, could I get you guys to add/contribute to it? Like forum post/send me zipped screenshots?
Pulling them off of imageshack and imagebam is a serious pain in the ass unfortunately.
Re: Wallpapers
Posted: 01 Dec 2009, 01:32
by Tribulex
ya sure.
Im in the business for making epic screenshots. I has teh epic luaz.
Re: Wallpapers
Posted: 01 Dec 2009, 01:37
by Neddie
I might even start taking screens again.
Re: Wallpapers
Posted: 01 Dec 2009, 01:45
by Tribulex
neddiedrow wrote:I might even start taking screens again.
whats ur screen res? If its anything less than mine dont bother.
Re: Wallpapers
Posted: 01 Dec 2009, 01:49
by Neddie
I used to make panoramic screens.
I'll probably take at 1080p, or possibly at 4096 x 1024.