Strategies for Network
Posted: 25 Nov 2009, 22:55
One thing I noticed about the KP strategy guide is that it only applies to System players. I just started playing, but am already noticing some major differences for Hacker and Network strategies. I can't play Hacker very well yet, but I am starting to get network:
Network Strategies
Network Strategies
- Expansion is important, as the closer you can deploy your packets to the front line, the better.
- You can afford to build Gateways first, as they can defend themselves against one or two spam while building.
- You don't really have a good unit for damage against buildings (Connection will work, but isn't much better than a Byte or Worm), so spamming packets to attack buildings is important.
- Building packets at the Carrier is important if you need one or two to scout, because they can only be dispatched in dozens.
- Choose the places where you deploy packets carefully. You lose 12 from the buffer every time you dispatch, so if multiple ports are being attacked, select the one in the center to dispatch from and micromanage them rather than deploying from every port and losing all your bufferized packets.
- On the other hand, make sure you use your packets rather than lose them. Don't send a Connection into enemy territory without micromanaging it to make sure it dispatches packets, and if you're quickly losing Ports, use Alt+Dispatch to try to save them.