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FIX T1 VEH

Posted: 25 Nov 2009, 15:56
by pintle
Gator hp buff was totally unecessary.

Flash has been nerfed to the point it is not worth building.

1v1 game has been destroyed.

I am dissapoint.

Re: FIX T1 VEH

Posted: 25 Nov 2009, 17:32
by mongus

Re: FIX T1 VEH

Posted: 25 Nov 2009, 18:13
by Sheekel
No, revert to 9.44 ftw.

Re: FIX T1 VEH

Posted: 25 Nov 2009, 18:32
by FaerieWithBoots
I took the liberty to upload a XTA modfile with two changed properties. The gator HP and EMG spray angle have been reset to their old value.

1: Gator HP reduced 843 -> 800
2: EMG sprayangle 2448 ->1850

http://www.springfiles.com/show_file.php?id=2387
No, revert to 9.44 ftw. End noruas's reign of fuckery
Noruas put a lot of time and effort in XTA! Dont be so rude, XTA had balance issues back then as well!

Re: FIX T1 VEH

Posted: 25 Nov 2009, 18:35
by Sheekel
FaerieWithBoots wrote:Note that this is not an official XTA release!!!
There hasnt been an official XTA release since the SY's released .66se, or since noize discontinued and moved to BA.

Re: FIX T1 VEH

Posted: 25 Nov 2009, 23:19
by AF
Faerie with boots, how is your modified version going?

Re: FIX T1 VEH

Posted: 25 Nov 2009, 23:39
by FaerieWithBoots
It isnt mine. It is only has some stats reverted to a previous version while keeping all the last changes.
But so far it seems ok, we did a vew tests, unmicroed flashes win, with some (very basic, low apm) micro instigators win. Costs are allmost identical, instigator costing 5 more metal.

Re: FIX T1 VEH

Posted: 26 Nov 2009, 04:59
by mongus
Sheekel wrote:No, revert to 9.44 ftw.
stumpy, in 944 and 955 and current? have the same hp/range...? buff.

Ive died to stumpies too much its not good.


Someone has pointed flash/peewee spray angle before.

http://modinfo.adune.nl/?U=core_raider& ... =xtapev955

well -20% maxspeed and -5% turnrate, that explains why core t1 tanks are a brick.