Random Enemies in Multiplayer
Posted: 04 Sep 2005, 01:40
I just thought I'd ask if anyone could:
A) instruct me as to how I might be able to get the Lobby Client to recognize the Random Enemies dll as an insertable bot for multiplyer? (So I can play a coop game with my friend, [see how long we can weather the Krogoths?])
B) Maybe someone can slap together something else along those lines. Make a version of that dll for the TASclient multiplayer.
In general, I presume that if the players used choose start locations that they could spawn next to eachother in a safe place away from the AI starting spots. Also using the TASclient it's probably possible to spawn in as many random enemy AI's as desired for added difficulty/amusement.
Anyway I just thought I'd suggest it as a potentially viable appitizer, to preceed a more stable global AI.
Also anyone else having problems with the random enemies AI crashing shortly after entering the Krogoth stage? (And lastly does that AI ever finish? I mean I recall a previous version where I actually was told I'd won the game.... Usually it just crashes or I'm run over before I get to that point.)
A) instruct me as to how I might be able to get the Lobby Client to recognize the Random Enemies dll as an insertable bot for multiplyer? (So I can play a coop game with my friend, [see how long we can weather the Krogoths?])
B) Maybe someone can slap together something else along those lines. Make a version of that dll for the TASclient multiplayer.
In general, I presume that if the players used choose start locations that they could spawn next to eachother in a safe place away from the AI starting spots. Also using the TASclient it's probably possible to spawn in as many random enemy AI's as desired for added difficulty/amusement.
Anyway I just thought I'd suggest it as a potentially viable appitizer, to preceed a more stable global AI.
Also anyone else having problems with the random enemies AI crashing shortly after entering the Krogoth stage? (And lastly does that AI ever finish? I mean I recall a previous version where I actually was told I'd won the game.... Usually it just crashes or I'm run over before I get to that point.)