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Fighter script

Posted: 21 Nov 2009, 00:49
by Gota
this is a script that changes the way gunships behave and makes them do flybys.
Thing is in some occasions they still act like gunships when attack,and just hover in a circle around the target while shooting.
Can anyone locate the problem?

http://pastebin.com/m28e14cf3

Maybe it is because of area attack?what does the script miss?

Re: Fighter script

Posted: 21 Nov 2009, 01:02
by CarRepairer
Gota wrote:Maybe it is because of area attack?what does the script miss?
It's because I only tested it with one unit and didn't account for multiple units. I thought I told you this already. But this whole idea is so ridiculous that I suggest you drop it and find a new solution - I have offered you a few but didn't get a response.

Re: Fighter script

Posted: 21 Nov 2009, 01:39
by Gota
why does it matter if you have many selected?
Cant this be fixed?

Re: Fighter script

Posted: 21 Nov 2009, 09:36
by Tribulex
STOP BAITING

- SINBADEV

Re: Fighter script

Posted: 22 Nov 2009, 04:51
by Google_Frog
Learn Lua. You have so many request that no one wants to code.

Re: Fighter script

Posted: 22 Nov 2009, 23:02
by bartvbl
learn to debug instead of hitting the "new topic" button