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UI questions
Posted: 17 Nov 2009, 11:11
by johanhagelback
Hi,
A few UI questions:
- Is it possible to hide the
Code: Select all
ALLIES
<- AI-Bot
ENEMIES
<- Player
SPECS
Player(spec)
widget?
- Is it possible to hide the message widget in replay mode?
Cheers,
Johan
Re: UI questions
Posted: 17 Nov 2009, 11:16
by lurker
Actual widgets or part of Spring itself?
/info
/console
Re: UI questions
Posted: 17 Nov 2009, 11:18
by johanhagelback
Not sure if they can be controlled by Lua or if I need to recompile Spring to do it.
Re: UI questions
Posted: 17 Nov 2009, 12:00
by manolo_
advanced playerlist?
Re: UI questions
Posted: 17 Nov 2009, 12:46
by jK
I knew it was a bad idea to remove the eyes widget ...
Re: UI questions
Posted: 17 Nov 2009, 16:36
by johanhagelback
I think I solved it. The Observer player window can at least be minimized to not show information. The console position can be moved outside the game window.
The reason for this is that I want to hide all information about who plays the game, if it is a human player or an AI bot.
Re: UI questions
Posted: 17 Nov 2009, 16:51
by Tribulex
l2p etc.
next spring version include eyes widget please.
Re: UI questions
Posted: 17 Nov 2009, 18:01
by lurker
A little button in the corner would be much nicer than EYES.
Re: UI questions
Posted: 17 Nov 2009, 18:54
by Beherith
5 posts whining about eyes, and none with this info, GJ!
Press F11 to access the list of widgets and click on a widget name to disable it. In this case you want to disable Advanced Players List.
Re: UI questions
Posted: 17 Nov 2009, 19:00
by manolo_
why do u like this stupid eyes so much?
Re: UI questions
Posted: 17 Nov 2009, 19:08
by Tobi
You may also want to pick one of the custom tooltip widgets and use/modify this, because the engine default tooltip displays the AI (nick-)name when hovering over it's commander.
Re: UI questions
Posted: 17 Nov 2009, 20:04
by zwzsg
johanhagelback wrote:if I need to recompile Spring to do it.
Either you have zero idea of what a Lua widget is, either I missed something. Because recompiling Spring just to disable a widget.
Are you aware of the list you get when you press F11? And about what clicking those green, yellow and red name do?
Oh, and try the F5 key some times too.
Re: UI questions
Posted: 17 Nov 2009, 22:24
by Tribulex
pros recompile spring to enable/disable widgets. FTW
Re: UI questions
Posted: 18 Nov 2009, 03:10
by Argh
That reminds me: must build Widget Use Tutorial in the next P.U.R.E. demo. I often forget how confusing people find this stuff.
Re: UI questions
Posted: 18 Nov 2009, 17:31
by CarRepairer
Argh wrote:That reminds me: must build Widget Use Tutorial in the next P.U.R.E. demo. I often forget how confusing people find this stuff.
No you mustn't. In CA we are (mostly I am) hiding the layer of widgets, making no mention of the word. Configurations of widgets appear to be part of the game itself. For example, menu->view->(brightness slider) and no one needs to know it's a widget (but if you must know, it's jK's darkening widget).
Re: UI questions
Posted: 18 Nov 2009, 20:05
by Argh
Well, problem is, I have a lot of stuff that I turn off in the installer package, because I don't think they're necessary to play, but I've heard whining in the past if they weren't there. Nobody will ever see them otherwise, given that I am not primarily focused on people who are already very familiar with Spring.
So, I thought I'd maybe clean up the ON/OFF Widgets that actually run bigger systems (things like the LUPS controller) and consolidate them, and then give end-users a, "hi, welcome to P.U.R.E., this part is about Widgets, which can improve your experience".
But maybe you're right, and I should add UI controls instead. My new layout has room for the most important things to be (small) buttons. Or perhaps I should write another version of the Options Widget, that includes checkboxes for the Widgets I don't normally include.
Re: UI questions
Posted: 19 Nov 2009, 02:10
by Tribulex
CarRepairer wrote:Argh wrote:That reminds me: must build Widget Use Tutorial in the next P.U.R.E. demo. I often forget how confusing people find this stuff.
No you mustn't. In CA we are (mostly I am) hiding the layer of widgets, making no mention of the word. Configurations of widgets appear to be part of the game itself. For example, menu->view->(brightness slider) and no one needs to know it's a widget (but if you must know, it's jK's darkening widget).
Thats not true at all. Press f11 in ca and you get a (very confusing for noobs) hard to use menu for enabling and disabling widgets.
Re: UI questions
Posted: 19 Nov 2009, 09:49
by manolo_
d_b wrote:CarRepairer wrote:Argh wrote:That reminds me: must build Widget Use Tutorial in the next P.U.R.E. demo. I often forget how confusing people find this stuff.
No you mustn't. In CA we are (mostly I am) hiding the layer of widgets, making no mention of the word. Configurations of widgets appear to be part of the game itself. For example, menu->view->(brightness slider) and no one needs to know it's a widget (but if you must know, it's jK's darkening widget).
Thats not true at all. Press f11 in ca and you get a (very confusing for noobs) hard to use menu for enabling and disabling widgets.
the normal widget menu is also confusing for noobs
Re: UI questions
Posted: 19 Nov 2009, 12:19
by Tribulex
thats exactly what im saying.
Re: UI questions
Posted: 19 Nov 2009, 14:54
by luckywaldo7
d_b wrote:CarRepairer wrote:Argh wrote:That reminds me: must build Widget Use Tutorial in the next P.U.R.E. demo. I often forget how confusing people find this stuff.
No you mustn't. In CA we are (mostly I am) hiding the layer of widgets, making no mention of the word. Configurations of widgets appear to be part of the game itself. For example, menu->view->(brightness slider) and no one needs to know it's a widget (but if you must know, it's jK's darkening widget).
Thats not true at all. Press f11 in ca and you get a (very confusing for noobs) hard to use menu for enabling and disabling widgets.
He wasn't talking about f11. Press Esc and it will bring up the menu.