KP 6.732 beta mission feedback
Posted: 16 Nov 2009, 04:12
zwzsg: since I couldn't catch you on the lobby, I'll post my feedback on the missions here (or rather, only the hero mission).
http://spring.pastebin.com/m77d1fb77
...though this may just be my PC.
- In general, the missions seem impossible to win through any kind of gradual push; the only way is to kill the homebases and then all the builders so they can't rebuild. The game could be retooled to an ONS-style mode, but that would require a way to make minifacs stay dead when killed (perhaps just making them not be rebuilt, or giving the player side more units to secure and build on the newly liberated geovent).
- Ports and Connections are too hard to kill by conventional means: hit them once and they spawn a dozen Packets to kill you, and they can do this remarkably frequently.
- You can change the Kernel's build order with the KP buildbar, which is useful for spamming some Pointers to suppress the Network AI opponent near you. Is this intentional?
- It just gets too laggy during the second half of the game with all those units.
- At one point, one of the Connections built a Terminal which the player can't fire. Is this a one time glitch?
- Worms are too annoying to hunt down and kill once the game is over; the player should just win when all factories are destroyed.
http://spring.pastebin.com/m77d1fb77
...though this may just be my PC.