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Taclub
Posted: 13 Nov 2009, 11:25
by Griffith
Hi, i wonder what is that forum
http://bbs.taclub.net/taclub/newTA/
It seems to be chinese or something like that. Is there a chinese spring community or a chinese server somewhere ? I watched old threads on the forum but that was not clear.
And look that, they invite us to talk to them ! They have special english foreign section.
http://bbs.taclub.net/taclub/newTA/thread-9355-1-1.html

Re: Taclub
Posted: 13 Nov 2009, 14:39
by FaerieWithBoots
Did you manage to create an account there? if yes, how? i couldnt :/
Re: Taclub
Posted: 13 Nov 2009, 15:23
by Griffith
I registered but i cannot post, i need to wait 24 hours for that. See the file attached for registration.

Re: Taclub
Posted: 13 Nov 2009, 16:01
by Satirik
just nevermind nothing interesting in this forum, we all know about it for monthes (maybe years) if you search for "chinese" in this forum you'll get the old threads about them
Re: Taclub
Posted: 13 Nov 2009, 16:59
by Master-Athmos
So did anyone ask them yet if we could rip the models they used in that top-down shooter for Spring? This should have given the IP-free-wanting people wet dreams for months (or even years)...

Re: Taclub
Posted: 13 Nov 2009, 18:48
by Beherith
Nice one athmos, i was just thinking of dling the maps they have there to get at some nice features.
Re: Taclub
Posted: 13 Nov 2009, 19:09
by zwzsg
Master-Athmos wrote:This should have given the IP-free-wanting people wet dreams for months (or even years)...
These are not IP free, these are edited Cavedog models, or sometimes edited third party units, and so would actually have more IP attached: Cavedog IP, retired TA modder IP, taclub IP, ...
Also, we had a wealth of IP free models already available for years. (Argh's Nanoblobs, about all of KDR minimods, S44, EvoRTS, plenty of CA models, ...). Just people prefer ignoring them and reposting the same "
Hey let's make a new IP free mod" threads over and over.
Re: Taclub
Posted: 13 Nov 2009, 19:25
by Master-Athmos
zwzsg wrote:These are not IP free, these are edited Cavedog models, or sometimes edited third party units, and so would actually have more IP attached: Cavedog IP, retired TA modder IP, taclub IP, ...
Wrong. You might be correct for the buildings & most of the ships which seem to be retextured 3dos (although it's hard to tell as I couldn't zoom in). Still especially the planes (which got by far the most attention) usually aren't just textured 3dos but new models plus there are some completely new units anyway...
This game popped up a couple of times here and sometimes someone said he'd try to contact them but then was never heard of again...
zwzsg wrote:Also, we had a wealth of IP free models already available for years. (Argh's Nanoblobs, about all of KDR minimods, S44, EvoRTS, plenty of CA models, ...). Just people prefer ignoring them and reposting the same "Hey let's make a new IP free mod" threads over and over.
I thought it was obvious I made this comment towards the "OMG we need to redo the TA stuff for our mod" people...
Here some more impressions of the game (and its units):
EDIT:
Well ok it seems zwzsg was right about the IP-freeness. I didn't check the geometries yet but the textures only partially are remade. They tend to blend in OTA textures into their own work...
Re: Taclub
Posted: 13 Nov 2009, 22:13
by Tribulex
Re: Taclub
Posted: 13 Nov 2009, 23:09
by Tribulex
lolz
Why we are serious and talk with no passion?i think that cause we don't know how to show passion in English.
Re: Taclub
Posted: 14 Nov 2009, 05:35
by hunterw
i liek raiden 2 and
Re: Taclub
Posted: 14 Nov 2009, 13:24
by SirArtturi
Master-Athmos wrote:
Wtf is this? Is ita OTA mod? Those models and sprites? looks so cool. Much better than any Spring stuff so far
Seriously, I mean I love that 2d feeling...
Re: Taclub
Posted: 14 Nov 2009, 14:16
by Master-Athmos
It's from Flight&Annihilation as shown in the other pictures too...
http://218.75.61.23:8080/others/fa06.rar
Re: Taclub
Posted: 15 Nov 2009, 08:06
by Tribulex
Its a really cool game.
Re: Taclub
Posted: 16 Nov 2009, 05:14
by Argh
Hey Griffith? Can you do me a small favor? I made an English translation of Flight and Annihilation (v 0.4)'s manual some time ago. Sulbon/Honeyfox et al might want to know it exists. Oh, and please tell them that I'll check v. 0.6 and make another one, if gameplay has really changed. It's a neat project.
v0.4> Quick-Start Guide
1. About this Game
"Flight and Annihilation" is a game based on the well-known RTS "Total Annihilation", developed by a number of mainland Chinese fans.
Because the game uses resources from "Total Annihilation" and "Spring", we consider this to be a modification of those games.
2. Game Controls
Use the arrow keys to control your plane.
Z: fires main lasers.
X: fires missiles.
Left shift: Makes aircraft climb into the air, avoiding enemy fire. Your aircraft will not take damage while being used. Uses a small amount of energy per second used.
Number keys, 1-9: call reinforcements.
Space: calls all reinforcements at once. Very useful for boss battles.
Mouse: used to control the game's user interface.
Ctrl: skip through the mission dialog.
3. Gameplay
You have three important resources, shown with bars:
Health is represented by the red bar. When it reaches 0, you will lose the game.
Energy is represented by the blue bar, and is used to summon special attacks and to dodge enemy fire. It can be renewed by picking up powerups, and slowly recharges.
Metal is represented by the gray bar, and is used to summon reinforcements. Your flying army will typically do most of the damage; therefore it is very important to collect the gray metal powerups, to keep sending in reinforcements.
4. Other Notes
Open the \ Global \ Settings.txt file and edit the settings there to change the window resolution and to turn on full-screen mode.
5. Thanks
Main program: Sulbon
Script: Sulbon, Honeyfox
Art: Sulbon, Hangiy.A, Honeyfox
Text: Starmoon, Sulbon
"Total Annihilation" and its production group Cavedog.
"Total Annihilation" MOD: Absolute Annihilation. (models)
"Supreme Commander" and its production group Gas Powdered Games. (Music)
"TA: Spring" and its production team Clan SY. (Setting, creativity, art and a number of resources)
TACLUB: all the production staff of the distribution center.
Re: Taclub
Posted: 16 Nov 2009, 10:24
by Master-Athmos
You should note though that they did the key-mapping the ugly way and so it's not the same key every time but e.g. always the key which is "Z" for firing making the controls uncomfortable on keyboards where "Z" isn't next to "X"...
Re: Taclub
Posted: 16 Nov 2009, 11:28
by Griffith
I sent your message in private to honeyfox

Re: Taclub
Posted: 16 Nov 2009, 13:26
by HoneyFox
I got your msg.
Yes, i've talked with sulbon about argh's translation at that time.
it is very accurate. good work.
well, sulbon has disappeared in taclub forum for more than one year... this project is actually suspended currently.
Re: Taclub
Posted: 16 Nov 2009, 14:58
by Griffith
honeyfox i post your reply here it can be interesting for some people:
Do you have a dedicated server to play online ?
i donno actually. maybe there was a spring server before. but now, definitely no.
What version of spring do you use ? How many are you in your spring community ?
some of us play spring for single-player games only. some joins your official server, and so their version should be the latest. i dont know the total number of spring players. but sometimes you can see some chinese playing in the lobby, just few people though. most of us are still playing ota due to hardware requirement and some other reasons.
I posted your question in cdyjn's post. I don't think he his active but i tried.

Re: Taclub
Posted: 16 Nov 2009, 18:34
by Argh
i've talked with sulbon about argh's translation at that time.
it is very accurate. good work.
Thanks! I did my best, working from a Google translation.
sulbon has disappeared in taclub forum for more than one year... this project is actually suspended currently.
That is terrible! Was the source code ever made available? Perhaps more programmers could be found, it was an excellent project.