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New FFA map - TMA-0
Posted: 29 Oct 2009, 00:23
by Beherith
Welcome to Spring 1.0.
This is the final installation in the asteroid series.
8-16 player FFA map, at a whopping 32*32 size (24*24 playable)
Sorry about the filesize, but higher compression makes for ugliness.
I have plans to move on with the gadgets and concepts introduced in this map, but in a totally new direction. Feel free to use any parts of it. WM and Carrara files available upon request.
http://www.springfiles.com/show_file.php?id=2351
Re: New FFA map - TMA-0
Posted: 29 Oct 2009, 01:22
by smoth
woo hoo, gundam sized!
Re: New FFA map - TMA-0
Posted: 29 Oct 2009, 02:20
by Beherith
Tell me if you need any special layout or features for gundam :)
Re: New FFA map - TMA-0
Posted: 29 Oct 2009, 02:26
by smoth
feature placer has it covered

Re: New FFA map - TMA-0
Posted: 29 Oct 2009, 19:19
by 1v0ry_k1ng
Ive abandoned my map making attempts because they are so dwarfed by stuff like this

Re: New FFA map - TMA-0
Posted: 29 Oct 2009, 19:58
by JohannesH
No speedroads this time?
Re: New FFA map - TMA-0
Posted: 29 Oct 2009, 20:05
by Beherith
Yes 20% roads on all flats.
Re: New FFA map - TMA-0
Posted: 02 Nov 2009, 17:26
by SirArtturi
Behe, Could you take some sexy screenshots with full graphics and with some action and post them to screenshot contributions to get your eye beauty to the frontpage section for all newcomers to admire :)
Re: New FFA map - TMA-0
Posted: 02 Nov 2009, 18:31
by CarRepairer
Beherith wrote:Yes 20% roads on all flats.
What's the purpose (you may have told me once but I forgot)?
Re: New FFA map - TMA-0
Posted: 05 Nov 2009, 15:52
by Satirik
SirArtturi wrote:Behe, Could you take some sexy screenshots with full graphics and with some action and post them to screenshot contributions to get your eye beauty to the frontpage section for all newcomers to admire :)
+10
Re: New FFA map - TMA-0
Posted: 11 Nov 2009, 14:03
by BaNa
Beh isn't too active atm afaik, but feel free to make sex shots of your own!
Re: New FFA map - TMA-0
Posted: 11 Nov 2009, 17:18
by Beherith
Yeah, my current PC, despite its quad core-y goodness, cant run spring.
Re: New FFA map - TMA-0
Posted: 12 Nov 2009, 00:17
by Argh
Really? Not even single-thread? That sucks...
Re: New FFA map - TMA-0
Posted: 12 Nov 2009, 00:19
by Gota
Rich people can't play Spring?
HAHA
Spring is apparently left wing.
Re: New FFA map - TMA-0
Posted: 12 Nov 2009, 14:11
by Beherith
Yeah, intel g41 chipsets cant play spring, and I dont mind the break either.
Re: New FFA map - TMA-0
Posted: 12 Nov 2009, 17:10
by Neddie
Wait, so you upgraded and didn't get a graphics card? The G41 is a basic integrated, it does support OGL 2.0 and should be able to run Spring at minimum settings...
But yes, a break is a good idea. I haven't played for a week or so myself.
Re: New FFA map - TMA-0
Posted: 18 Nov 2009, 14:59
by Achilla
Mind-blowing. There are many good maps here, but this one is simply outstanding. I guess I should check this section more often.
Re: New FFA map - TMA-0
Posted: 18 Nov 2009, 20:06
by KaiserJ
1v0ry_k1ng wrote:Ive abandoned my map making attempts because they are so dwarfed by stuff like this

dont be stupid, i've only played the one map of yours with the massive chasms, and that was great.
perhaps the two of us together can beat beherith
pm me with concepts NAO!
Re: New FFA map - TMA-0
Posted: 18 Nov 2009, 21:26
by Beherith
Thanks for the kind works Achilla.
And I have some new tricks up my sleeve; I purchased World Machine 2 Professional :)
Re: New FFA map - TMA-0
Posted: 21 Nov 2009, 15:47
by Gertkane
Just wow Behe. I cooked my CPU and got a break from Spring but seeing this, i know i need to get back.