Lua AI broken
Posted: 27 Oct 2009, 02:21
So:
1) Adding KP's Lua AI to a multiplayer game cause immediate desync: Tested twice, desynced twice the moment game started, with entirely different people beside me, after many games without any desync with same people.
2) Killing a Lua AI makes Spring insta-crash: Tried multiple time, mostly with KP but also with S44, it crashed every time a Lua AI died. I even tried with a fake Lua AI that has no matching gadget and so does nothing, still crash when it dies. Note: C++ AIs seem immune to this.
1) Adding KP's Lua AI to a multiplayer game cause immediate desync: Tested twice, desynced twice the moment game started, with entirely different people beside me, after many games without any desync with same people.
2) Killing a Lua AI makes Spring insta-crash: Tried multiple time, mostly with KP but also with S44, it crashed every time a Lua AI died. I even tried with a fake Lua AI that has no matching gadget and so does nothing, still crash when it dies. Note: C++ AIs seem immune to this.