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New Asteroid Team Map - AstroTurf V1
Posted: 23 Oct 2009, 15:10
by Beherith
Since I managed to find the cause of the holes on terrain, and was able to fix them, I decided to release a team map on the asteroid theme.
Map is originally 24*24, with a 14*14 play area.
Made with WM and Carrara as usual.
Kbots are recommended for the large craters.
Music finally works in new spring!
Screenies:
http://www.springfiles.com/show_file.php?id=2344
Re: New Asteroid Team Map - AstroTurf V1
Posted: 23 Oct 2009, 19:50
by CarRepairer
YES!
Vehicles viable?
Re: New Asteroid Team Map - AstroTurf V1
Posted: 23 Oct 2009, 20:11
by Gota
Can you add more flying,small asteroids?
And is it possible to add a particle wind effect that stretches from all parts of the asteroid so it will feel like its actually moving in space?
http://wallpaper-s.org/11_~_Asteroid.htm
Re: New Asteroid Team Map - AstroTurf V1
Posted: 23 Oct 2009, 20:20
by KaiserJ
its gorgeous!
sigh. *throws away my asteroid map*
but seriously this is inspiring. well done; the texture looks beautiful!
Re: New Asteroid Team Map - AstroTurf V1
Posted: 23 Oct 2009, 23:42
by 1v0ry_k1ng
biiiiig win
Re: New Asteroid Team Map - AstroTurf V1
Posted: 24 Oct 2009, 07:23
by Sheekel
needs scriped meteor showers similar to the ones OTA had.
Re: New Asteroid Team Map - AstroTurf V1
Posted: 24 Oct 2009, 07:30
by AF
someone eneds to model asteroid fields to dot around the outskirts and randomly above the surface of the asteroid ( but not on the asteroid)
Re: New Asteroid Team Map - AstroTurf V1
Posted: 24 Oct 2009, 12:50
by thesleepless
slowly rotating skymap would be awesome
Re: New Asteroid Team Map - AstroTurf V1
Posted: 24 Oct 2009, 13:02
by Beherith
@Car:
Vecs are viable all throughout the center. They cant climb into bottom large crater, but they can get into top with quite some difficulty; that needs fixing tho.
@gota: Its an asteroid, not a comet.
Kaiser and Ivory: Thanks, props help in me making more maps :)
Sheekel: Yo dawg, I heard you liked asteroids so I put asteroids on your asteroids so you can watch while you watch.
TA style meteor showers suggest an atmosphere, here there is none.
If you actually DL the map and have a closer look, youll see that interstellar dust particles are actually added to the map.
AF:
As I previously stated, If anyone helps me figure out how to export textured objects with texture out of bryce or carrara, Ill add them.
Thesleepless: Yes that would look cool, anyone know if thats possible?
Re: New Asteroid Team Map - AstroTurf V1
Posted: 24 Oct 2009, 14:24
by Gota
Beherith wrote:
@gota: Its an asteroid, not a comet.
I knew youd write that.
Re: New Asteroid Team Map - AstroTurf V1
Posted: 24 Oct 2009, 15:24
by SirArtturi
Nice! This one could actually be playable

I think both way works - north vs. south and east vs. west.
thesleepless wrote:slowly rotating skymap would be awesome
I was thinking the same! It would create an illusion of spinning or moving asteroid. How win that would be? Shouldn't be even hard to implement in theory?
Beherith wrote:
If you actually DL the map and have a closer look, youll see that interstellar dust particles are actually added to the map.
Yeah! I noticed that. Pretty cool, though they could be a bit more showy and massive? Now they remain almost not noticeable.
Re: New Asteroid Team Map - AstroTurf V1
Posted: 24 Oct 2009, 17:32
by Wombat
i think some tiny asteroids around it would be cool feature, only tiny ones so u can make mex with aircon
Re: New Asteroid Team Map - AstroTurf V1
Posted: 25 Oct 2009, 15:28
by Saktoth
Interesting, plays a lot like moonQ, down to the big open centre with rolling battles and the flanking in the craters. More like a modern conventional map though, where each opponent tends to face off 1-1 with oneanother (though the middle may play 2v2 i suppose). MoonQ, everyone tends to mix it up in the middle.
Its a lot like tumult, with two vech players in the middle and two bot players on the sides, though the hills are a bit better behaved.
There is a lot of room around the sides though, which allow for a lot of flanking manouvers far from where there are likely to be defenses. They also let you hide energy down there.
The steepness is a problem though. If a plane falls off the edge of the meteor, it has to fly almost vertically to get back up. CA's planes are ok at this, but BA's planes tend to bounce off a lot and fall back down.
Re: New Asteroid Team Map - AstroTurf V1
Posted: 27 Oct 2009, 05:52
by Saktoth
Quickly becoming a CA favourite.
Anyway, really posting to mention that i just recalled Quantums antigravity widget. It made a unit (even a building!) float up in the air and slowly rotate in mid air. If you could include the effect in the space around the asteroid, you could do away with the kill effect and have anything that goes out there get stuck slowly spinning in orbit.
It would be very cool to look at but possibly less practical from a play perspective given that you may have to hunt those units down after the game (but this is not really a huge burden since they're helpeless).
Re: New Asteroid Team Map - AstroTurf V1
Posted: 27 Oct 2009, 07:27
by Tribulex
please dont put music into maps....
Re: New Asteroid Team Map - AstroTurf V1
Posted: 27 Oct 2009, 10:29
by Beherith
Music is the first widget on f11, you can easily disable it.